====== Armor ====== Armor is anything that protects an Actor from [[core:conflicts:damage|Damage]]. __**Extension Summary:**__ * **Depends On:** [[start|Things Extension]], [[..:capabilities:abilities:armor|Armor Ability]] * **Problem Solved:** reduces Actor damage from Conflicts when they are wearing armor * **Mechanics Added:** stats for armor * **What changes:** damage allocation step in a [[core:conflicts:start|Conflict]] * **Complementary Extensions:** [[.:armor:piecemeal|Piecemeal Armor]], [[..:capabilities:damage-type|Damage Types]], [[extensions:people:hit-locations|Hit Locations]], [[durability|Durability]], [[currency| Currency]], [[..:things:encumbrance|Encumbrance]], [[..:capabilities:abilities:craft|Craft]], [[weapons|Weapons.]] ===== Properties of Armor ===== Armor has all the properties of Things, although it may have additional properties from Extensions: - __**[[extensions:people:hit-locations|Hit Locations]] [Extension]:**__ Numerical indicators of what part or parts of an Actor the Armor protects. - __**[[..:capabilities:damage-type|Damage Types]] [Extension]:**__ Adds a separate Damage Type stat block that provides different armor protection vs. specific types of damage (Slashing, Crushing, Piercing, Cold, Heat, etc.) - __**[[extensions:things:armor:piecemeal|Piecemeal Armor]] [Extension]:**__ Creates the possibility of having different types of armor on each of an Actor's Hit Locations. ---- == Links to this page: == {{backlinks>.}}