Table of Contents

Content Packs

Content Packs are physical cards and handouts to facilitate gameplay around a table. These are available as digital images for download. In the future these will be made available for purchase.

Each Content Pack other than the Core Rules depends on one or more Extensions and is intended to adapt the Core Rules to fit a particular game setting (fantasy, sci fi, etc.).

Content Packs exist to help GMs translate People, Places, and Things from other systems into No-Dice Actors.

They:

Content Packs may depend on Extensions.
Extensions never depend on Content Packs.

This one-way dependency keeps the ecosystem sane forever.

Content Pack Organization


Tier 0: Core Rules
The always-on content that is generic, genre agnostic, and can be used in any game setting, or without another Foundation Pack to keep the game simple.


Tier 1: Foundation Packs
Pick one or two of these genres as a basis for your game world:


Tier 2: Mode Packs
Pick one of these to give your game the more specific feel you're going for:


Tier 3: Overlay Packs (optional)
Overlays are optional color to fine tune your game setting:


Combined, these let a GM say:

“I’m running Modern + Espionage + Horror”

or

“Fantasy + Sword & Sorcery”

or

“Sci-Fi + Cyberpunk + Horror”

No explosion. Maximum remixability.


Below are recommended Content Pack combinations for converting material into No-Dice RPG. These are intentionally modular—GMs can swap overlays to taste.

Dungeons & Dragons (5e, Pathfinder)

Old‑School Essentials / Basic D&D

Conan

Vampire: The Masquerade

Call of Cthulhu

Traveller

Star Wars RPG

Cyberpunk RED

Shadowrun

Boot Hill

Deadlands

Top Secret

Delta Green

Numenera

Blades in the Dark