Table of Contents

Glossary

This page is a quick “secret decoder ring” for terms, acronyms, and shorthand. Throughout the rules, words that begin with a capital letter signify important terms that are defined here.

Top Terms You Actually Need to Play

  1. Actor — Anything that can take actions (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.).
  2. Trine Aspect (TA) — Mind / Body / Spirit. You play one each Hand.
  3. Trine Dominance (TD) — The TA counter loop (Mind ▶ Body ▶ Spirit ▶ Mind).
  4. Action Card — In Core Rules, one of 9 Attribute cards with broad tags; it sets what Attribute you must bid.
  5. Attribute (AT) — Refers to one of the 9 Attribute names itself.
  6. Attribute Value (AV) — Your current “stat” for an Attribute; it caps what you can bid with that Attribute and gets reduced by damage.
  7. Chips — Physical tokens that are used to represent current AVs when playing around the table.
  8. Attribute Dominance (AD) — The Attribute counter system (within and across Aspects) that determines win/tie/loss.
  9. Trine Score (TS) — The “beer-proof average” of the 3 AV slots in a TA (missing “—” counts as 0).
  10. Hand — Playing one round of cards representing the Actions of Actors in Conflict.
  11. Conflict — A series of Hands played until someone wins, is eliminated, retreats, or the scene resolves.
  12. Wildcards (WR) — A heroic resource token that can become any Attribute token when played.

People / Roles

Trine Aspects (TA)

All Actors at a most basic level are described by 3 Aspects.

Attributes (Grouped by Aspect)

Each Trine Aspect (TA) is further broken down into 3 Attributes that together from the nine core traits that quantify an Actor.

Mind

Body

Spirit

Core Concepts

Stats

Game Play (Conflicts)

Because the game design draws heavily from Poker, those terms are often used.

Time Units

Table Position

Shorthand Conventions