Actor — Anything that can take actions (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.).
Trine Aspect (TA) — Mind / Body / Spirit. You play one each Hand.
Trine Dominance (TD) — The TA counter loop (Mind ▶ Body ▶ Spirit ▶ Mind).
Action Card — In Core Rules, one of 9 Attribute cards with broad tags; it sets what Attribute you must bid.
Attribute (AT) — Refers to one of the 9 Attribute names itself.
Attribute Value (AV) — Your current “stat” for an Attribute; it caps what you can bid with that Attribute and gets reduced by damage.
Chips — Physical tokens that are used to represent current AVs when playing around the table.
Attribute Dominance (AD) — The Attribute counter system (within and across Aspects) that determines win/tie/loss.
Trine Score (TS) — The “beer-proof average” of the 3 AV slots in a TA (missing “—” counts as 0).
Hand — Playing one round of cards representing the Actions of Actors in Conflict.
Conflict — A series of Hands played until someone wins, is eliminated, retreats, or the scene resolves.
Wildcards (WR) — A heroic resource token that can become any Attribute token when played.