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        <title>No-Dice RPG - core</title>
        <description></description>
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       <dc:date>2026-04-17T11:20:08+00:00</dc:date>
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        <title>No-Dice RPG</title>
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        <dc:date>2026-01-17T18:02:53+00:00</dc:date>
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        <title>Automatic Actions</title>
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        <description>Automatic Actions

The term Automatic Actions refers to Actions that are resolved quickly without having to start a Hand and play cards. Sometimes during the game an Actor will state some simple intent, like, “I jump across the creek,” or “I throw my grappling hook and climb up the wall.</description>
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        <dc:date>2026-02-28T10:16:26+00:00</dc:date>
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        <title>Dominance Loops</title>
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        <description>Dominance Loops

This term is used to describe how one Aspect or Attribute has advantage over another, but is weaker than anther, just like Rock-Paper-Scissors. This is the core concept in the game that is used over-and-over. 

----------

Trine Dominance (TD)</description>
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        <title>Movement</title>
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        <description>Movement

When Actors move in the game it is normally an Automatic Action where the Player simply states their desire for their Actor to move and it takes place. 

	*  Requirement: in order to move, an Actor must have non-zero FIT and AGI. 
	*  Game Mechanic: technically, when an Actor moves, they are taking a</description>
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        <dc:date>2026-02-05T23:55:24+00:00</dc:date>
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        <title>Core Rules (Alpha)</title>
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        <description>Core Rules (Alpha)

The Core Rules  are the always-on core of the game. They are designed to be easy to learn, and fast to run at the table, but infinitely expandable through Extensions.  The Core Rules consist of these elements:

	*  Actor Definition (minimum)
		*  Actor Creation (minimum)</description>
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        <dc:date>2026-02-05T23:58:34+00:00</dc:date>
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        <title>Time</title>
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        <description>Time

Two methods are used for tracking time in this game system, Chronological Time, and Relative Time.  

Relative Time

Relative Time refers to when one action or event takes place relative to another action or event.  A Scene is a basic unit of time used to resolve one or more actions or events.</description>
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