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        <title>No-Dice RPG - core:conflicts</title>
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       <dc:date>2026-04-17T10:45:34+00:00</dc:date>
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        <title>Action Cards</title>
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Actions are anything a player can imagine their Actor doing in an RPG. Action Cards group all possible actions into broad categories called Action Tags, or just Tags. Each Action Card lists a number of these ActionTags, and each Action Card is associated with one of the 9 Trine Attributes.</description>
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        <title>Damage</title>
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        <description>Damage

Damage refers to any time an Actor&#039;s Attribute Value is reduced as a result of a Conflict.  The Trine Aspect Card played by an Actor determines the Damage Type they will cause if they are successful (Mind does Mind damage, Body does Body damage, and Spirit does Spirit damage).</description>
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        <title>Conflicts</title>
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        <description>Conflicts

Conflicts and opposed situation resolved by playing one or more Hands. Each Hand determines the outcome of one Action attempted by all participating Actors. Conflicts are used instead of Automatic Actions, when one Actor attempts to do something that is opposed by another Actor.  A Conflict ends when the fiction says the objective is resolved, one side withdraws, or elimination occurs.</description>
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