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        <title>No-Dice RPG - extensions:campaign</title>
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       <dc:date>2026-06-25T14:00:01+00:00</dc:date>
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        <title>Actor Advancement</title>
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        <description>Actor Advancement

In a long-running campaign, where Players control the same Actors over a period of time, it is rewarding psychologically, and thematically to the story unfolding in the game that Actors evolve over time. Although Actor Advancement is a Core Rule, it is optional, because if your group is just playing a one-shot Scenario for the evening, or just test playing the game rules, the fact that the Actors involved advanced afterward may be unimportant. But if you are running a persiste…</description>
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        <title>Campaign Extensions</title>
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        <description>Campaign Extensions

Campaign Extensions defines rules GMs can use for ongoing game play that lasts longer than one session or adventure. Things like how time passes, how Actors advance or make money in the game.

Extension Summary:

	*  Depends On --campaign index</description>
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        <title>Time</title>
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        <description>Time

Extension Summary:

	*  Depends On: Abilities Extension
	*  Problem Solved--adds realism to how long it takes to complete Abilities in the game.
	*  Mechanics Added--extends each Ability with an additional Property: Time
	*  What Changes--the amount an Actor bids on an Ability becomes how long that Ability takes to complete using the terms from the</description>
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