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        <title>No-Dice RPG - extensions:capabilities:abilities</title>
        <description></description>
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       <dc:date>2026-04-17T11:21:35+00:00</dc:date>
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        <title>No-Dice RPG</title>
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        <dc:date>2026-02-24T07:37:37+00:00</dc:date>
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        <title>Armor</title>
        <link>https://www.joshuaderoos.com/nodice/extensions:capabilities:abilities:armor?rev=1771918657&amp;do=diff</link>
        <description>Armor

	*   Attribute: any (see below)
	*  Prerequisite: Thing
	*  Description: provides resistance to Damage.
	*   Game Mechanic: allows the Thing that possesses this Capability to bid Attribute Points to resist damage. Physical armor allows Body Attribute points to be bid (STR, FIT, or AGI), but it is also possible to have</description>
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        <dc:date>2026-01-24T13:46:03+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Craft (Profession)</title>
        <link>https://www.joshuaderoos.com/nodice/extensions:capabilities:abilities:craft?rev=1769262363&amp;do=diff</link>
        <description>Craft (Profession)

Attribute: Knowledge (KNO, K)
Prerequisite: None
Description: the Actor has knowledge of a particular type of craftsmanship or trade that produces something.
Game Mechanic: Play with (on top of) the Knowledge Action Card. Craft is an Action Tag that allows the Actor to make or repair items within their chosen profession. Each time the Craft Ability is acquired, the Player must choose</description>
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        <dc:date>2026-03-10T08:18:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Damage</title>
        <link>https://www.joshuaderoos.com/nodice/extensions:capabilities:abilities:damage?rev=1773130686&amp;do=diff</link>
        <description>Damage

Attribute: N/A (Effect)
Prerequisite: Thing, Combo Method Ability + Combo Target Ability
Description: the object scores damage when used to attack. 
Game Mechanic: each Build Point spent on this Ability adds 1 Damage to an attack Action made with the weapon</description>
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        <dc:date>2026-03-10T08:12:03+00:00</dc:date>
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        <title>Range (Method, Scale)</title>
        <link>https://www.joshuaderoos.com/nodice/extensions:capabilities:abilities:range?rev=1773130323&amp;do=diff</link>
        <description>Range (Method, Scale)

Work in progress... Page incomplete.

Attribute: AGI or FIT
Prerequisite: Range Extension, Combo Effect Ability + Combo Target Ability
Description: the Actor has the ability to cause an Effect on a Target from a distance. 
Game Mechanic: The Range Ability has a</description>
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        <dc:date>2026-02-28T09:29:09+00:00</dc:date>
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        <title>Abilities</title>
        <link>https://www.joshuaderoos.com/nodice/extensions:capabilities:abilities:start?rev=1772270949&amp;do=diff</link>
        <description>Abilities

	&quot; Abilities describe what an Actor can do.
 Content Packs describe what that looks like.&quot;

The Abilities extension allows Actors to spend Build Points on special abilities instead of Attributes. Each Ability is a custom Action Tag and allows an Actor to do something not allowed by the Core Rules. Some allow a new Ability Card to be played in place of an Action Card. Others change an Action card, such as allowing a different Attribute to be bid. Abilities are named for function, not f…</description>
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