====== Damage ====== __**Attribute:**__ N/A (Effect) __**Prerequisite:**__ Thing, Combo //Method// Ability + Combo //Target// Ability __**Description:**__ the object scores damage when used to attack. __**Game Mechanic:**__ each Build Point spent on this Ability adds 1 Damage to an attack Action made with the weapon **after** Dominance is calculated. It **does not** increase the Actor's bid when determining who won the hand. Each point of damage added by this ability also adds 1 to the action Bid for purposes of determining Resolution Priority (more powerful weapons are slower). The type of Damage (Mind/Body/Spirit) is determined each time a Build Point is spent on this ability. Nomenclature example: //Damage 3 (Body)// __**[[..:..:capabilities:damage-type|Damage Type]] [Extension]:**__ Hacking, Crushing, Impaling, etc. __**[[..:..:structural:time|Time]] [Extension]:**__ Seconds ---- {{tag>ability combo effect}} == Links to this page: == {{backlinks>.}} ======