Glossary

This page is a quick “secret decoder ring” for terms, acronyms, and shorthand. Throughout the rules, words that begin with a capital letter signify important terms that are defined here.

Top Terms You Actually Need to Play

  1. Actor — Anything that can take actions (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.).
  2. Trine Aspect (TA) — Mind / Body / Spirit. You play one each Hand.
  3. Trine Dominance (TD) — The TA counter loop (Mind ▶ Body ▶ Spirit ▶ Mind).
  4. Action Card — In Core Rules, one of 9 Attribute cards with broad tags; it sets what Attribute you must bid.
  5. Attribute (AT) — Refers to one of the 9 Attribute names itself.
  6. Attribute Value (AV) — Your current “stat” for an Attribute; it caps what you can bid with that Attribute and gets reduced by damage.
  7. Chips — Physical tokens that are used to represent current AVs when playing around the table.
  8. Attribute Dominance (AD) — The Attribute counter system (within and across Aspects) that determines win/tie/loss.
  9. Trine Score (TS) — The “beer-proof average” of the 3 AV slots in a TA (missing “—” counts as 0).
  10. Hand — Playing one round of cards representing the Actions of Actors in Conflict.
  11. Conflict — A series of Hands played until someone wins, is eliminated, retreats, or the scene resolves.
  12. Wildcards (WR) — A heroic resource token that can become any Attribute token when played.

People / Roles

  • GM — Game Master.
  • PC / NPC — Player / Non-player Actor.
  • Actor — Anything that can take actions in the game (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.).
  • Actor Sheet — just like a Character Sheet from other games.
  • Concept— a generalized term for what kind of thing is the Actor? It could be a sentient race, like a Dwarf, but could also be something more abstract, like a Spaceship.
  • Type— a specialized category of the Actor Concept. For example, if the Actor Concept is Human, their Type may be Male or Female.

Trine Aspects (TA)

All Actors at a most basic level are described by 3 Aspects.

  • The Trine — The three Aspects that make up an Actor: Mind / Body / Spirit.
  • TA : Trine Aspect — one of Mind / Body / Spirit.

Attributes (Grouped by Aspect)

Each Trine Aspect (TA) is further broken down into 3 Attributes that together from the nine core traits that quantify an Actor.

Mind

  • Reason / REA / R
  • Knowledge / KNO / K
  • Quickness / QUI / Q

Body

  • Strength / STR / S
  • Fitness / FIT / F
  • Agility / AGI / A

Spirit

  • Willpower / WIL / W
  • Presence / PRE / P
  • Intuition / INT / I

Core Concepts

  • TD : Trine Dominance — the Mind/Body/Spirit dominance loop.
  • AD : Attribute Dominance — dominance between Attributes (intra-Aspect loops + cross-Aspect matchups).

Stats

  • Attribute Value (AV) — current strength/capacity of an Attribute; also caps how much can be bid with that Attribute.
  • Trine Score (TS) — derived rating of a TA, calculated from its three AV slots (missing “—” counts as 0).
  • Total Trine Score (TTS) — TS(Mind) + TS(Body) + TS(Spirit). Useful encounter-power shorthand.
  • Build Budget (BB) — sum of all 9 AVs + Build Points spent on Abilities/Extensions.
  • Build Points (BP) — currency for buying Abilities/Extensions instead of (or in addition to) raising AVs.
  • Rank (R) — a derived “power tier” from BB.
  • Wildcard Rank (WR) — number of Wildcards (heroic resource) an Actor has (PCs by default; NPCs only if granted by Extension).
  • Stakes — Scale Ante and Bids in Conflicts based on the Build Budgets of involved Actors.
  • Stat Block — a condensed way of writing any Actor's Stats.

Game Play (Conflicts)

Because the game design draws heavily from Poker, those terms are often used.

  • Bid — the number of Chips (Attribute Tokens) an Actor commits during a Hand.
  • Edge — an Actor's advantage over another Actor
  • Showdown — when cards and chips are flipped face up during a Hand.
  • Stakes — how risky a Conflict is. Sets ante amount, and dominance bonus.
  • Sweep— like a Critical in other game systems, when a player wins both TD and AD.
  • Degree of Success (DoS) — numeric success quality for non-damage outcomes (model still in progress).
  • Pot Bonus — Tokens awarded from the ante pot after TD resolution (may be added to bids and don’t count against AV cap).
  • Jackpot — Pot tokens that carry over to the next Hand if not fully paid out.

Time Units

  • Scene — GM-defined narrative time unit (may represent seconds, minutes, days, etc.).
  • Conflict — An opposed sequence made of one or more Hands (ends by victory, elimination, retreat, or narrative resolution).
  • Hand — One full cycle: ante → TD/pot → bidding → AD → outcome.

Table Position

  • UTG : “Under the Gun” — the Lead/initiator who must commit first in the Hand. This is always the Player or GM who's Actor took the action that led to the Hand (e.g. “I attack!”)

Shorthand Conventions

  • '@' — AV = 100 in Actor serials (rare, extremely powerful Actors)
  • '- ' — Absent Attribute slot in Actor serials (not applicable).