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| ====== Intro Adventure ====== | ====== Intro Adventure ====== | ||
| - | This page contains an introductory adventure designed to demonstrate | + | <WRAP center round important 100%> |
| + | This page is intended | ||
| + | </ | ||
| + | This page contains an introductory adventure designed to demonstrate for the GM how to organize and play a game using just the Core Rules. This adventure is a learning tool and it is recommended that new players play this adventure first to help them learn the game, or at least read it to get the idea. | ||
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| + | <WRAP group> | ||
| + | <WRAP half column> | ||
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| + | <WRAP center round info 100%> | ||
| + | Info boxes should be read or paraphrased to the players at the appropriate time. All other text is secret and for the GM's eyes only. | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | |||
| + | <WRAP center round tip 100%> | ||
| + | Light bulb boxes should only be read to the players after they succeed in an action required to reveal this information. | ||
| + | </ | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | |||
| + | |||
| + | ===== The Haunted Tavern ===== | ||
| + | |||
| + | The Adventure takes place in a roadside tavern and contains a short basement dungeon. | ||
| + | |||
| + | // | ||
| + | |||
| + | ==== Setting ==== | ||
| + | |||
| + | The GM should decide what kind of world the tavern exists in: is it a medieval road stop for peasant farmers and pilgrims? Is it a modern cafe along a rural route? Is it on an alien world where those present are from another planet? Because the Core Rules leave the setting up to the imagination, | ||
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| + | <WRAP center round info 100%> | ||
| + | You arrive at the roadside tavern as night falls, weary from the road outside, and eager for a meal and a cold drink. | ||
| + | </ | ||
| + | |||
| + | |||
| + | === Maps === | ||
| + | The adventure consists of the tavern main floor map, as well as the cellar below. It is recommended that the GM print this page ahead of time, and fold it in half so only the main floor map is shown to the players as the adventure begins. | ||
| + | |||
| + | {{ : | ||
| + | |||
| + | === Area Descriptions === | ||
| + | |||
| + | **1 -- The Common Room** | ||
| + | <WRAP center round info 100%> | ||
| + | The common room is dimly lit by lamps that hang from the ceiling overhead, illuminating through the smokey room a few patrons this time of night who are alternatively trying to listen to the performer upon the stage, or talk over her. Tonight' | ||
| + | |||
| + | As your eyes adjust, you vaguely become aware of the patrons occupying about half of the tables and chairs: a drunk at the bar heckling the stage act, a small group of local workers stopped off for dinner and drinks before arriving home by the looks of them, and a young couple here on a date perhaps. | ||
| + | |||
| + | The bartender rubs a copper mug with a rag as you enter, nodding to acknowledge your presence. | ||
| + | </ | ||
| + | |||
| + | Allow the player Actors to settle in, look around, and take some actions before introducing the plot hook: | ||
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| + | <WRAP center round info 100%> | ||
| + | The young man who was sitting with the young lady has made his way to the bar and raises his voice loudly in anger at the bartender, apparently becoming exasperated with the service, "but it is her birthday! We can't just drink all night, you must have something we can eat!" | ||
| + | |||
| + | " | ||
| + | |||
| + | Just then, a terrible groaning-roar erupts from somewhere below the floorboards, | ||
| + | |||
| + | "Ya see what I mean!" says the bartender to the young man as the commotion subsides. | ||
| + | </ | ||
| + | |||
| + | Below are the Actors (NPC and environmental) who are present in the Common Room. Use these stats to determine difficulty of Automatic Actions the PC Actors attempt, or to adjudicate Playing Hands during this Scene. | ||
| + | |||
| + | __**NPC Actors**__ | ||
| + | * **Workers** (3) -- R1/ | ||
| + | * | ||
| + | |||
| + | |||
| + | **2 -- The Bar** | ||
| + | |||
| + | **3 -- The Kitchen** | ||
| + | |||
| + | **4 -- The Cellar** | ||
| + | |||
| + | **5 -- Cold Storage** | ||
| + | |||
| + | **6 -- Dry Storage** | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ==== Example Play Through ==== | ||
| + | // | ||
| + | **GM:** | ||
| + | **Player 1:** | ||
| + | // | ||
| <WRAP center round alert 100%> | <WRAP center round alert 100%> | ||
| Work in progress... | Work in progress... | ||
