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content-packs:core-rules:adventure-intro [2026/05/10 18:41] jobcontent-packs:core-rules:adventure-intro [2026/05/10 18:44] (current) job
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 </WRAP> </WRAP>
  
-This page contains an introductory adventure designed to demonstrate for the GM how to organize and play a game using just the Core Rules. This adventure is a learning tool and it is recommended that new players play this adventure first to help them learn the game.+This page contains an introductory adventure designed to demonstrate for the GM how to organize and play a game using just the Core Rules. This adventure is a learning tool and it is recommended that new players play this adventure first to help them learn the game, or at least read it to get the idea.
  
 <WRAP group> <WRAP group>
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 The young man who was sitting with the young lady has made his way to the bar and raises his voice loudly in anger at the bartender, apparently becoming exasperated with the service, "but it is her birthday! We can't just drink all night, you must have something we can eat!" The young man who was sitting with the young lady has made his way to the bar and raises his voice loudly in anger at the bartender, apparently becoming exasperated with the service, "but it is her birthday! We can't just drink all night, you must have something we can eat!"
  
-"I'm sorry," the bartender replies, shaking his head wearily, "but like I said, I ain't going down to the cellar to fetch anything, that monster was just roaring not an hour ago!  You want food so bad, you want to risk your life for it, you go down there!  Get whatever you want and I'll cook it fer ya." His tone changes to one almost pleading with the young man, as the the other patrons, including the entertainer stop their conversations to listen in, hungrily.+"I'm sorry," the bartender replies, shaking his head wearily, "but like I said, I ain't going down to the cellar to fetch anything, that ghost was just moaning not an hour ago!  You want food so bad, you want to risk your life for it, you go down there!  Get whatever you want and I'll cook it fer ya." His tone changes to one almost pleading with the young man, as the the other patrons, including the entertainer stop their conversations to listen in, hungrily.
  
 Just then, a terrible groaning-roar erupts from somewhere below the floorboards, followed by loud banging, just as green-blue flames burst from the fireplace, causing the singer on the stage nearby to yelp and jump away to safety.  Just then, a terrible groaning-roar erupts from somewhere below the floorboards, followed by loud banging, just as green-blue flames burst from the fireplace, causing the singer on the stage nearby to yelp and jump away to safety. 
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 Below are the Actors (NPC and environmental) who are present in the Common Room. Use these stats to determine difficulty of Automatic Actions the PC Actors attempt, or to adjudicate Playing Hands during this Scene.  It is recommended that the GM use the scene in the Common Room to demonstrate or practice how the rules are applied to social interaction and conflict.  Below are the Actors (NPC and environmental) who are present in the Common Room. Use these stats to determine difficulty of Automatic Actions the PC Actors attempt, or to adjudicate Playing Hands during this Scene.  It is recommended that the GM use the scene in the Common Room to demonstrate or practice how the rules are applied to social interaction and conflict. 
  
-== NPC Actors ==+__**NPC Actors**__
   * **Workers** (3) -- R1/1(27/0)-M3(3/3/3)-B3(3/3/3)-S3(3/3/3)   * **Workers** (3) -- R1/1(27/0)-M3(3/3/3)-B3(3/3/3)-S3(3/3/3)
   *    *