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content-packs:core-rules:software:discord [2026/02/02 16:31] jobcontent-packs:core-rules:software:discord [2026/02/04 19:21] (current) – [GM Commands] job
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   * //**/play <card name>**// will play the <card name> you typed **face down**, adding it to the hand, but showing only a card back to the channel. If you need help finding the possible card file names, you can view all of them with the ///show list// command.   * //**/play <card name>**// will play the <card name> you typed **face down**, adding it to the hand, but showing only a card back to the channel. If you need help finding the possible card file names, you can view all of them with the ///show list// command.
   * //**/play <card name> up**// will play the exact card file name you typed, like "/play ta-mind", **face up,** add it to the hand, and announce it to the channel.    * //**/play <card name> up**// will play the exact card file name you typed, like "/play ta-mind", **face up,** add it to the hand, and announce it to the channel. 
-  * //**/play <card name> on card0**// will play the <card name> you typed **face down**, and add it to the hand **on top of** the first card played in the hand to form a Card Stack. You can see the sequence of cards played so far in the hand with the ///hand show// command. Note that the sequence of cards in a hand starts at 0, not 1. Also note that you cannot play a card on top of a card that was played on top of a card (nesting); instead, there is a base card at the bottom of the Card Stack, and you can play as many cards as you want on top of that base card.+  * //**/play <card name> on card0**// will play the <card name> you typed **face down**, and add it to the hand **on top of** the first card played in the hand to form a Card Stack. You can see the sequence of cards played so far in the hand with the ///show hand// command. Note that the sequence of cards in a hand starts at 0, not 1. Also note that you cannot play a card on top of a card that was played on top of a card (nesting); instead, there is a base card at the bottom of the Card Stack, and you can play as many cards as you want on top of that base card.
   * //**/play <card name> on card1 up**// will play the <card name> you typed **face up**, and add it to the hand //on top of// the second card played in the hand to form a Card Stack, and show the card face to the channel. Note that the sequence of cards in a hand starts at 0, not 1, and that is why card1 indicates the second card that was played in the hand.    * //**/play <card name> on card1 up**// will play the <card name> you typed **face up**, and add it to the hand //on top of// the second card played in the hand to form a Card Stack, and show the card face to the channel. Note that the sequence of cards in a hand starts at 0, not 1, and that is why card1 indicates the second card that was played in the hand. 
  
 === /bid === === /bid ===
 Type //**/bid**// to bid stat points on a card you've already played.  Type //**/bid**// to bid stat points on a card you've already played. 
-  * //**/bid show**// will show you in a private message the sequence of all the cards you've played so far in the hand to help you find the sequence number of the card you want to bid on. 
   * //**/bid Card2 3WIL 1QUI**// will bid chips **face-down** on Card2 in the hand sequence, sending a message to the channel with the number of chips you have bid, but not what Attribute they are. You can type this command more than once if you made a mistake the first time and want to adjust your prior bid.  Each time this command is run it will send a message to the channel to alert other players what card you've bid on.   * //**/bid Card2 3WIL 1QUI**// will bid chips **face-down** on Card2 in the hand sequence, sending a message to the channel with the number of chips you have bid, but not what Attribute they are. You can type this command more than once if you made a mistake the first time and want to adjust your prior bid.  Each time this command is run it will send a message to the channel to alert other players what card you've bid on.
   *  //**/bid Card0 3WIL 1QUI up**// will bid three WIL Attribute Points and one Quickness **face up** on the first card that has been played in the hand (card sequences in a hand start with 0, not 1).    *  //**/bid Card0 3WIL 1QUI up**// will bid three WIL Attribute Points and one Quickness **face up** on the first card that has been played in the hand (card sequences in a hand start with 0, not 1). 
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 === /flip === === /flip ===
 Type //**/flip**// to reveal to the channel all face down cards, and any Stat Points that have been bid on them. Cards are displayed in a bulleted list, in the order they were played.  Cards played on top of another card will listed right after the base card. The base card will have a solid bullet, and the cards played on it will have hollow bullets.  On a computer with a wider screen, the cards played on another card will be indented.  Type //**/flip**// to reveal to the channel all face down cards, and any Stat Points that have been bid on them. Cards are displayed in a bulleted list, in the order they were played.  Cards played on top of another card will listed right after the base card. The base card will have a solid bullet, and the cards played on it will have hollow bullets.  On a computer with a wider screen, the cards played on another card will be indented. 
 +
 +=== /chips ===
 +Allows you to manage the chip stacks of your actor:
 +  * //**/chips dmg Grogan -3str -2ag **// applies 3 STR and 2 AGI damage to the Actor Grogan
 +  * //**/chips delta Grogan +2kno **// awards 2 KNO chips to Grogan
 +  * //**/chips reset Grogan**// resets Grogan's chips back to base from Actor sheet.
  
 === /show === === /show ===
   * //**/show actors**// shows the actors names assigned to you in the current //campaign//. If you are the GM, it shows all actors in the current //adventure// plus any //campaign// NPCs.   * //**/show actors**// shows the actors names assigned to you in the current //campaign//. If you are the GM, it shows all actors in the current //adventure// plus any //campaign// NPCs.
   * //**/show actor**// shows you the statblock of an Actor assigned to you like __/show actor example-actor__   * //**/show actor**// shows you the statblock of an Actor assigned to you like __/show actor example-actor__
 +  * //**/show bid**// will show you in a private message the sequence of all the cards you've played so far in the hand to help you find the sequence number of the card you want to bid on.
 +  * //**/show chips <actor_name> **// shows the state of the Actor's chips
   * //**/show config**// will send a private message to you showing all of the current game settings (Campaign, Adventure, Scenario, Scene, Hand, and Actor count)   * //**/show config**// will send a private message to you showing all of the current game settings (Campaign, Adventure, Scenario, Scene, Hand, and Actor count)
   * //**/show list**// will show just you a list of all possible card file names.   * //**/show list**// will show just you a list of all possible card file names.
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     * __///config actor example-actor unassign//__ -- converts example-actor from being assigned to a player to becoming an NPC.     * __///config actor example-actor unassign//__ -- converts example-actor from being assigned to a player to becoming an NPC.
     * __///config actor example-actor delete//__ -- removes example-actor from the GM's campaign.     * __///config actor example-actor delete//__ -- removes example-actor from the GM's campaign.
-  * //**/config ex <list,filename, on|off>**// -- manages game rule extensions+  * //**/config cp <list,filename, on|off>**// -- manages game Content Packs: 
-    *  __///config ex list//__ -- lists all available game extensions.  +    *  __///config cp list//__ -- lists all available game Content Packs.  
-    * __///config ex body_locations.py//__ -- shows a message about what this extension file changes. +    * __///config cp fantasy.py//__ -- shows a message about what this Content Pack adds. 
-    * __///config ex body_locations.py on//__ -- turns on this extension +    * __///config cp fantasy.py on//__ -- turns on this Content Pack 
-    * __///config ex body_locations.py off//__ -- turns off this extension+    * __///config cp fantasy.py off//__ -- turns off this Content Pack 
 +  * //**/config ex <list,filename, on|off>**// -- manages game rule Extensions
 +    *  __///config ex list//__ -- lists all available game Extensions.  
 +    * __///config ex body_locations.py//__ -- shows a message about what this Extension file changes. 
 +    * __///config ex body_locations.py on//__ -- turns on this Extension 
 +    * __///config ex body_locations.py off//__ -- turns off this Extension
  
 === ?sync === === ?sync ===