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content-packs:start [2026/01/23 08:01] – jobcontent-packs:start [2026/09/27 23:08] (current) – [Content Pack Organization] job
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 Content Packs exist to help GMs translate People, Places, and Things from other systems into No-Dice Actors. Content Packs exist to help GMs translate People, Places, and Things from other systems into No-Dice Actors.
 +
 +__They:__
 +  * define People, Places, and Things
 +  * include item lists, creatures, factions, environments
 +  * recommend (but do not enforce) Extensions
 +  * translate external RPG material into No-Dice Actors
 +
 +<WRAP center round important 100%>
 +
 +**Content Packs may depend on Extensions.**
 +**Extensions never depend on Content Packs.**
 +
 +This one-way dependency keeps the ecosystem sane forever.
 +</WRAP>
  
 ===== Content Pack Organization ===== ===== Content Pack Organization =====
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 <WRAP center round tip 100%> <WRAP center round tip 100%>
 Combined, these let a GM say:  Combined, these let a GM say: 
-> “I’m running Modern + Espionage + Horror”+“I’m running Modern + Espionage + Horror”
 or or
-> “Fantasy + Sword & Sorcery”+“Fantasy + Sword & Sorcery”
 or or
-> “Sci-Fi + Cyberpunk + Horror”+“Sci-Fi + Cyberpunk + Horror”
  
 No explosion. Maximum remixability. No explosion. Maximum remixability.