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| - | ====== Automatic Actions ====== | ||
| - | The term Automatic Actions refers to Actions that are resolved quickly without having to start a Hand and play cards. Sometimes during the game an Actor will state some simple intent, like, "I jump across the creek," | ||
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| - | ===== Unopposed Requirement ===== | ||
| - | For an Action to be resolved automatically, | ||
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| - | ===== Automatic Actions and Scenes ===== | ||
| - | A mini-Scene encompasses every Automatic Action, which means that when the Action concludes, successfully or not, the [[time# | ||
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| - | ===== Resolution ===== | ||
| - | Resolve Automatic Actions just like Action Cards played during a [[.: | ||
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| - | - A PC Actor takes an Action, the Player says what they intend to do | ||
| - | - The GM evaluates that Action and decides that it is Unopposed | ||
| - | - The GM decides what Actor to use to set success difficulty. Usually the Target of the Action, like a creek or a wall in our above examples. | ||
| - | - The GM consults the [[: | ||
| - | - The Player responds with their Action and AV like, "my Agility is 3" (jumping the creek) | ||
| - | - The GM confirms degree of success, like " | ||
| - | <WRAP center round info 100%> | ||
| - | //**Example 1: Jumping the Creek**// | ||
| - | - __Player__ --"I jump across" | ||
| - | - __GM__ -- silently determines the Action is unopposed (knows there is nothing to oppose the Actor, like a monster about to jump out and attack) | ||
| - | - __GM__ -- consults the Actors of the [[content-packs: | ||
| - | - __GM__ -- decides that the width of the creek is the most important measure of difficulty. The [[.: | ||
| - | - __Player__ -- says " | ||
| - | - __GM__ -- great, you made it across, now what?" (Difficulty 2 < Agility 3 = Success) | ||
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| - | //**Example 2: Climbing the Wall**// | ||
| - | Work in progress... (split this into two action examples: throwing the hook and climbing) | ||
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| - | </ | ||
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| - | ===== Degrees of Success ===== | ||
| - | Just like playing a Hand, the Margin between what one Actor bid, and what another Actor bid determines the degree of Success or Failure of an Action. Unsuccessful Actions result in Damage to the Actor who attempted them, but sometimes, success does not result in Damage to another Actor, but rather overcoming the obstacle it represents (like our creek and wall examples above). | ||
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| - | ==== Outcome Table ==== | ||
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