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core:actors:abstract [2026/01/19 17:54] – [Damage Types] jobcore:actors:abstract [2026/02/07 18:09] (current) job
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 ====== Abstract Actors ====== ====== Abstract Actors ======
-Actors are used to describe everything that can take an Action in the game, even inanimate objects that only "react" to the Actions of Players. Actors are analogous to Characters (PC/NPC) in other game systems, but the No-Dice RPG takes this concept a step further and uses Actors to describe everything: objects, buildings, terrain features, cities, planets, whatever.+Actors are used to describe everything that can take an Action in the game, even inanimate objects that only "react" to the Actions of Players. Actors are analogous to Characters (PC/NPC) in other game systems, but the No-Dice RPG takes this concept a step further and uses Actors to describe everything: objects, buildings, terrain features, cities, planets, whatever. Normal Actors describe **People**. Abstract Actors describe **Places** and **Things**.
  
 ===== Purpose ===== ===== Purpose =====
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 ===== Damage Types ===== ===== Damage Types =====
-==== Damag from Abstract Actors ====+==== Damage from Abstract Actors ====
 Abstract Actors may deal any kind of Damage (Mind, Body or Spirit), it is not determined by the Aspect that was played like normal Actors.  This is to ensure that damage caused by Abstract Actors maxes sense in the unfolding story.  The GM decides what type of damage an Abstract Actor causes, and this may change each time it causes damage.  Abstract Actors may deal any kind of Damage (Mind, Body or Spirit), it is not determined by the Aspect that was played like normal Actors.  This is to ensure that damage caused by Abstract Actors maxes sense in the unfolding story.  The GM decides what type of damage an Abstract Actor causes, and this may change each time it causes damage. 
  
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 ==== Damaging Abstract Actors ==== ==== Damaging Abstract Actors ====
-Sometimes, Abstract Actors may not actually be able to be Destroyed, although it is always possible to Eliminate them as an obstacle.  For example, if a PC Actor is traveling through Terrain that presents a barrier, the Actor could take some Action to cause damage to the terrain (like light a forest fire), and if that did enough damage to reduced the Terrain's Body Attributes to 0, the forest is Eliminated as an obstacle, but the Terrian (forest) Abstract Actor doesn't disappear from the world, instead, the path that the Actor is traveling ceases to present an obstacle. +Sometimes, Abstract Actors may not actually be able to be Destroyed, although it is always possible to Eliminate them as an obstacle.  For example, if a PC Actor is traveling through [[content-packs:core-rules:actors#abstract_actors|Terrain]] that presents a barrier, the Actor could take some Action to cause damage to the terrain (like light a forest fire), and if that did enough damage to reduced the Terrain's Body Attributes to 0, the forest is Eliminated as an obstacle, but the Terrian (forest) Abstract Actor doesn't disappear from the world, instead, the path that the Actor is traveling ceases to present an obstacle. 
  
 In other cases, like a PC Actor breaking an object, like smashing a ceramic pot that they suspect contains a snake, if the pot's Body is reduced to 0, then the pot is truly destroyed and that Abstract Actor is removed from the game.   In other cases, like a PC Actor breaking an object, like smashing a ceramic pot that they suspect contains a snake, if the pot's Body is reduced to 0, then the pot is truly destroyed and that Abstract Actor is removed from the game.  
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 Inheritance gives task difficulty more variety, because the Attribute of each different Environment can be different. Inheritance is more important when the [[extensions:start|Abilities Extension]] is used, because Environmental Actors also Inherit Abilities of their parent Environmental Actor. Inheritance gives task difficulty more variety, because the Attribute of each different Environment can be different. Inheritance is more important when the [[extensions:start|Abilities Extension]] is used, because Environmental Actors also Inherit Abilities of their parent Environmental Actor.
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 +== Links to this page: ==
 +{{backlinks>.}}