Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
core:actors:abstract [2026/01/19 18:29] – [Damaging Abstract Actors] jobcore:actors:abstract [2026/02/07 18:09] (current) job
Line 1: Line 1:
 ====== Abstract Actors ====== ====== Abstract Actors ======
-Actors are used to describe everything that can take an Action in the game, even inanimate objects that only "react" to the Actions of Players. Actors are analogous to Characters (PC/NPC) in other game systems, but the No-Dice RPG takes this concept a step further and uses Actors to describe everything: objects, buildings, terrain features, cities, planets, whatever.+Actors are used to describe everything that can take an Action in the game, even inanimate objects that only "react" to the Actions of Players. Actors are analogous to Characters (PC/NPC) in other game systems, but the No-Dice RPG takes this concept a step further and uses Actors to describe everything: objects, buildings, terrain features, cities, planets, whatever. Normal Actors describe **People**. Abstract Actors describe **Places** and **Things**.
  
 ===== Purpose ===== ===== Purpose =====
Line 34: Line 34:
  
 Inheritance gives task difficulty more variety, because the Attribute of each different Environment can be different. Inheritance is more important when the [[extensions:start|Abilities Extension]] is used, because Environmental Actors also Inherit Abilities of their parent Environmental Actor. Inheritance gives task difficulty more variety, because the Attribute of each different Environment can be different. Inheritance is more important when the [[extensions:start|Abilities Extension]] is used, because Environmental Actors also Inherit Abilities of their parent Environmental Actor.
 +
 +----
 +
 +== Links to this page: ==
 +{{backlinks>.}}