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Abstract Actors

Actors are used to describe everything that can take an Action in the game, even inanimate objects that only “react” to the Actions of Players. Actors are analogous to Characters (PC/NPC) in other game systems, but the No-Dice RPG takes this concept a step further and uses Actors to describe everything: objects, buildings, terrain features, cities, planets, whatever.

Purpose

Having Abstract Actors is important for a couple reasons:

  1. They provide a consistent way to document anything in the game with a single, universal Stat Block.
  2. They set the difficulty level of the Actions of PC Actors (Automatic or during Hands) when interacting with the environment

Nomenclature

  • Abstract Actors—refers to the broad category of any type of Actor that is not a sentient being (PC or NPC)
  • Environmental Actor—refers to a type of Abstract Actor that represents the environment that the PC Actors can interact with (a tree, a kitchen, a city, et. al.).

Missing Attributes

Abstract Actors often do not have a full Stat Block of 9 Attributes. Some may be missing, or represented by a dash “—” like: R1/0(27/0)-M-(-/-/-)-B3(3/3/3)-S-(-/-/-). This is because objects do not have a mind, or a spirit, they only have physical characteristics (Body). But a sophisticated robot may look like this: R1/0(27/0)-M3(3/3/3)-B3(3/3/3)-S-(-/-/-), representing the fact that it's programming is advanced enough that it has a Mind, but no Spirit.

See

Damage Types

Inheritance