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| ===== Actor Sheet Elements ===== | ===== Actor Sheet Elements ===== | ||
| Here's your secret decoder ring for the terms on the sheet that we'll be filling out with the help of this page. | Here's your secret decoder ring for the terms on the sheet that we'll be filling out with the help of this page. | ||
| - | * **Actor Name**-- A unique name, or if the Actor is abstract, like a mountain, just put that here | + | * **Actor Name**-- A unique name, or if the Actor is abstract, like a mountain, just put that |
| - | * | + | * **Player Hame**--the real person who is role playing the Actor. For an NPC this is the GM. |
| + | * **Build Budget**--how many [[start# | ||
| + | * **Rank / Wildcards**--what the calculated Rank of the Actor is based on their Build Budget. PC Actors also get [[start# | ||
| + | * **TTS**--Total Trine Score. The sum of all 3 Trine Scores (Mind TS + Body TS +Spirit TS) | ||
| + | * **Experience Points (XP)**--a running total of the XP currency that Actors earn by winning Hands (see [[extensions: | ||
| + | * **Aspects & Attributes**--the core stats that define and Actor (see [[start# | ||
| + | * **Concept**--what //is// the Actor? A human, a dwarf, an alien, a spaceship, a city, a mountain, a stuck door, a computer, a race track, et al. | ||
| + | * **Inherits (2 fields)**-- ignore for PC Actors. | ||
| + | * **Type**--what sub-type of the Actor' | ||
| + | * **Size**--if the Actor is a sentient being, this is usually their height. If they are an Abstract Actor, like a planet, this may be some other measurement, | ||
| + | * **Mass**--how much does the Actor weigh? | ||
| + | * **Appearance**--this is just a place were you can put some notes about what the Actor looks like. | ||
| + | * **Philosophy**--is your Actor religious? If so, what is their deity? | ||
| + | * **Stat Block**--this is the [[start# | ||
| + | * **Abilities**--a Rule [[extensions: | ||
| + | * **Injuries**--a Rule [[extensions: | ||
| + | * **Conditions**--a Rule [[extensions: | ||
| + | * **Disadvantages**--a Rule [[extensions: | ||
| + | * **Equipment**--a Rule [[extensions: | ||
| + | * **Backstory**--a place to put information about your Actor, their origin, motivations, | ||
| + | * **Notes**--a place to put notes from the game sessions (clues, evidence, people, etc.) | ||
| + | * **Encumbrance**--a Rule [[extensions: | ||
| + | ===== Assign Build Budget (GM) ===== | ||
| + | The Game Master must assign an appropriate amount of [[: | ||
| + | |||
| + | ===== Assign Attribute Values ===== | ||
| + | Actors have 9 [[start# | ||
| + | * A " | ||
| + | * **0** signifies an Actor who is disabled or wounded. When an Attribute is reduced to 0, that Actor may not take any actions that rely on that Attribute (see [[..: | ||
| + | * **1** on an Attribute signifies a level approximately equivalent to that of a **//human child//**. | ||
| + | * **2** signifies a level roughly equivalent to a **//human teenager// | ||
| + | * **3** is the level of most Attributes for an **//average adult human//** | ||
| + | * **4+** signify Attributes that are above average on a human scale | ||
| + | * **10+** signify Attributes that would be considered supernatural or super-human. | ||
| + | |||
| + | ===== Write Down Actor Stats ===== | ||
| + | If playing only the Core Rules, once you've spend your Build Budget on Attributes, you're done! [[extensions: | ||
| + | |||
| + | ==== Derived Stats ==== | ||
| + | Some Actor Stats in the Core Rules are calculated from the steps just described above, and those each play a role in determining the outcome of Actions. | ||
| + | * **Rank**--analogous to character level in other game systems. | ||
| + | * **Wildcards**--are equal to Rank for Player Actors and are an [[: | ||
| + | * **Trine Score (TS)**--is the average of all three Attributes of one Aspect (dropping fractions). Each Actor has 3 Trine Scores, one for each Aspect (Mind, Body, Spirit). Our average human example above has 3 on all three TS. TS sets the **//limit of AV chips an Actor may bid on an Action//**, meaning that if an Actor had Body TS=3, and STR=4, | ||
| + | * **Total Trine Score (TTS)**--the sum of adding all three TS together, so our average human example has a TTS=9. This is unimportant in the Core Rules, because Rank is also a measure of overall Actor power, but TTS becomes important when the //Abilities Extension// is used, allowing Actors to spend BP on Abilities instead of Attributes, and so you may have Actors with low TTS, but many Abilities, or vice versa. | ||
| + | |||
| + | ==== Stat Blocks ==== | ||
| + | A standardized Stat Block format is used to simplify the job of the GM, so they can look at a string of numbers and quickly gauge how powerful an Actor is, and develop ideas of how to play that Actor in the game. That serial number format is broken down below using our average human example: | ||
| + | |||
| + | __Mr. Generico, the quintessential average human:__ | ||
| + | **R1/ | ||
| + | |||
| + | * **R1/ | ||
| + | * **(27/ | ||
| + | * **M3**--Their Mind TS is 3 | ||
| + | * **M3(3/ | ||
| + | * **B3**--Their Body TS is 3 | ||
| + | * **B3(3/ | ||
| + | * **S3**--Their Spirit TS is 3 | ||
| + | * **S3(3/ | ||
