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core:actors:creation [2026/01/16 15:45] – [Assign Build Budget (GM)] jobcore:actors:creation [2026/01/23 09:20] (current) – ↷ Links adapted because of a move operation job
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   * **Rank / Wildcards**--what the calculated Rank of the Actor is based on their Build Budget. PC Actors also get [[start#rank_and_wildcards|Wildcards]] incrementally as they advance in Rank.   * **Rank / Wildcards**--what the calculated Rank of the Actor is based on their Build Budget. PC Actors also get [[start#rank_and_wildcards|Wildcards]] incrementally as they advance in Rank.
   * **TTS**--Total Trine Score. The sum of all 3 Trine Scores (Mind TS + Body TS +Spirit TS)   * **TTS**--Total Trine Score. The sum of all 3 Trine Scores (Mind TS + Body TS +Spirit TS)
-  * **Experience Points (XP)**--a running total of the XP currency that Actors earn by winning Hands (see [[advancement|Advancement]])+  * **Experience Points (XP)**--a running total of the XP currency that Actors earn by winning Hands (see [[extensions:structural:advancement|Advancement]])
   * **Aspects & Attributes**--the core stats that define and Actor (see [[start#the_trine|The Trine]])   * **Aspects & Attributes**--the core stats that define and Actor (see [[start#the_trine|The Trine]])
   * **Concept**--what //is// the Actor? A human, a dwarf, an alien, a spaceship, a city, a mountain, a stuck door, a computer, a race track, et al.   * **Concept**--what //is// the Actor? A human, a dwarf, an alien, a spaceship, a city, a mountain, a stuck door, a computer, a race track, et al.
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 The Game Master must assign an appropriate amount of [[:glossary#stats|Build Points]] from which the Actor will be created.  **Build Points** assigned toward creating an Actor become their **Build Budget**, and provide a numerical way to evaluate how powerful one Actor is compared to any other.  See **[[core:actors:start#rank_and_wildcards|Rank & Wildcards]]** from the Actor Definition page. **Build Budget=27** is common for an //**average human villager**//, or a 1st level character in a game like Dungeons & Dragons. **Build Budget=900** is the maximum allowed in the game, and is not used in practical terms, except perhaps to describe a supreme being in a monotheistic universe.  The Game Master must assign an appropriate amount of [[:glossary#stats|Build Points]] from which the Actor will be created.  **Build Points** assigned toward creating an Actor become their **Build Budget**, and provide a numerical way to evaluate how powerful one Actor is compared to any other.  See **[[core:actors:start#rank_and_wildcards|Rank & Wildcards]]** from the Actor Definition page. **Build Budget=27** is common for an //**average human villager**//, or a 1st level character in a game like Dungeons & Dragons. **Build Budget=900** is the maximum allowed in the game, and is not used in practical terms, except perhaps to describe a supreme being in a monotheistic universe. 
  
-===== Attribute Values =====+===== Assign Attribute Values =====
 Actors have 9 [[start#attributes|Attributes]] that may range in Attribute Value (AV) from 0-100. All Actor Attributes begin at **0** and each Build Point spent increases an AV by one, so an equally distributed 27 point build would have 3 on every AV, which represents an average adult human. Actors have 9 [[start#attributes|Attributes]] that may range in Attribute Value (AV) from 0-100. All Actor Attributes begin at **0** and each Build Point spent increases an AV by one, so an equally distributed 27 point build would have 3 on every AV, which represents an average adult human.
   * A "**—**" listed for an Attribute signifies that Actor doesn't actually have that Attribute at all, like an industrial robot with no Spirit Attributes (Willpower, Presence, Intuition).    * A "**—**" listed for an Attribute signifies that Actor doesn't actually have that Attribute at all, like an industrial robot with no Spirit Attributes (Willpower, Presence, Intuition). 
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   * **10+** signify Attributes that would be considered supernatural or super-human.   * **10+** signify Attributes that would be considered supernatural or super-human.
  
 +===== Write Down Actor Stats =====
 +If playing only the Core Rules, once you've spend your Build Budget on Attributes, you're done! [[extensions:start|Extensions]] add other Actor elements, like Abilities, Disadvantages, etc. that you may see referred to on Actor Sheets, but for now let's ignore those. 
  
 +==== Derived Stats ====
 +Some Actor Stats in the Core Rules are calculated from the steps just described above, and those each play a role in determining the outcome of Actions.  The Derived Stats are:
 +  * **Rank**--analogous to character level in other game systems.  Calculated as **Build Budget 27 = Rank1**.
 +  * **Wildcards**--are equal to Rank for Player Actors and are an [[:glossary#gameplay_terms|Edge]] over Non-Player Actors controlled by the GM, who generally do not have Wildcards.
 +  * **Trine Score (TS)**--is the average of all three Attributes of one Aspect (dropping fractions). Each Actor has 3 Trine Scores, one for each Aspect (Mind, Body, Spirit). Our average human example above has 3 on all three TS. TS sets the **//limit of AV chips an Actor may bid on an Action//**, meaning that if an Actor had Body TS=3, and STR=4,FIT=3,AGI=2, even though they have 4 STR, they may only bid 3 on an Action that depends on Strength; the remaining points are a reserve pool that allows them to bid on more Strength Actions in a conflict.
 +  * **Total Trine Score (TTS)**--the sum of adding all three TS together, so our average human example has a TTS=9. This is unimportant in the Core Rules, because Rank is also a measure of overall Actor power, but TTS becomes important when the //Abilities Extension// is used, allowing Actors to spend BP on Abilities instead of Attributes, and so you may have Actors with low TTS, but many Abilities, or vice versa. 
 +
 +==== Stat Blocks ====
 +A standardized Stat Block format is used to simplify the job of the GM, so they can look at a string of numbers and quickly gauge how powerful an Actor is, and develop ideas of how to play that Actor in the game. That serial number format is broken down below using our average human example: 
 +
 +__Mr. Generico, the quintessential average human:__
 +**R1/1(27/0)-M3(3/3/3)-B3(3/3/3)-S3(3/3/3)**
 +
 +  * **R1/1**--means they are Rank1 and have 1 Wildcard, from which the GM can tell they are a PC
 +  * **(27/0)**--they have a 27 point Build Budget, and spent 0 on Abilities (Extension)
 +  * **M3**--Their Mind TS is 3
 +  * **M3(3/3/3)**--Their Reason (REA), Knowledge (KNO), and Quickness (QUI) are all 3
 +  *  **B3**--Their Body TS is 3
 +  * **B3(3/3/3)**--Their Strength (STR), Fitness (FIT), and Agility (AGI) are all 3
 +  * **S3**--Their Spirit TS is 3
 +  * **S3(3/3/3)**--Their Willpower (WIL), Presence (PRE), and Intuition (INT) are all 3