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core:actors:creation [2026/01/16 15:55] jobcore:actors:creation [2026/01/23 09:20] (current) – ↷ Links adapted because of a move operation job
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   * **Rank / Wildcards**--what the calculated Rank of the Actor is based on their Build Budget. PC Actors also get [[start#rank_and_wildcards|Wildcards]] incrementally as they advance in Rank.   * **Rank / Wildcards**--what the calculated Rank of the Actor is based on their Build Budget. PC Actors also get [[start#rank_and_wildcards|Wildcards]] incrementally as they advance in Rank.
   * **TTS**--Total Trine Score. The sum of all 3 Trine Scores (Mind TS + Body TS +Spirit TS)   * **TTS**--Total Trine Score. The sum of all 3 Trine Scores (Mind TS + Body TS +Spirit TS)
-  * **Experience Points (XP)**--a running total of the XP currency that Actors earn by winning Hands (see [[advancement|Advancement]])+  * **Experience Points (XP)**--a running total of the XP currency that Actors earn by winning Hands (see [[extensions:structural:advancement|Advancement]])
   * **Aspects & Attributes**--the core stats that define and Actor (see [[start#the_trine|The Trine]])   * **Aspects & Attributes**--the core stats that define and Actor (see [[start#the_trine|The Trine]])
   * **Concept**--what //is// the Actor? A human, a dwarf, an alien, a spaceship, a city, a mountain, a stuck door, a computer, a race track, et al.   * **Concept**--what //is// the Actor? A human, a dwarf, an alien, a spaceship, a city, a mountain, a stuck door, a computer, a race track, et al.
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   * **Rank**--analogous to character level in other game systems.  Calculated as **Build Budget 27 = Rank1**.   * **Rank**--analogous to character level in other game systems.  Calculated as **Build Budget 27 = Rank1**.
   * **Wildcards**--are equal to Rank for Player Actors and are an [[:glossary#gameplay_terms|Edge]] over Non-Player Actors controlled by the GM, who generally do not have Wildcards.   * **Wildcards**--are equal to Rank for Player Actors and are an [[:glossary#gameplay_terms|Edge]] over Non-Player Actors controlled by the GM, who generally do not have Wildcards.
-  * +  * **Trine Score (TS)**--is the average of all three Attributes of one Aspect (dropping fractions). Each Actor has 3 Trine Scores, one for each Aspect (Mind, Body, Spirit). Our average human example above has 3 on all three TS. TS sets the **//limit of AV chips an Actor may bid on an Action//**, meaning that if an Actor had Body TS=3, and STR=4,FIT=3,AGI=2, even though they have 4 STR, they may only bid 3 on an Action that depends on Strength; the remaining points are a reserve pool that allows them to bid on more Strength Actions in a conflict. 
 +  * **Total Trine Score (TTS)**--the sum of adding all three TS together, so our average human example has a TTS=9. This is unimportant in the Core Rules, because Rank is also a measure of overall Actor power, but TTS becomes important when the //Abilities Extension// is used, allowing Actors to spend BP on Abilities instead of Attributes, and so you may have Actors with low TTS, but many Abilities, or vice versa. 
  
 ==== Stat Blocks ==== ==== Stat Blocks ====
 +A standardized Stat Block format is used to simplify the job of the GM, so they can look at a string of numbers and quickly gauge how powerful an Actor is, and develop ideas of how to play that Actor in the game. That serial number format is broken down below using our average human example: 
  
 +__Mr. Generico, the quintessential average human:__
 +**R1/1(27/0)-M3(3/3/3)-B3(3/3/3)-S3(3/3/3)**
  
 +  * **R1/1**--means they are Rank1 and have 1 Wildcard, from which the GM can tell they are a PC
 +  * **(27/0)**--they have a 27 point Build Budget, and spent 0 on Abilities (Extension)
 +  * **M3**--Their Mind TS is 3
 +  * **M3(3/3/3)**--Their Reason (REA), Knowledge (KNO), and Quickness (QUI) are all 3
 +  *  **B3**--Their Body TS is 3
 +  * **B3(3/3/3)**--Their Strength (STR), Fitness (FIT), and Agility (AGI) are all 3
 +  * **S3**--Their Spirit TS is 3
 +  * **S3(3/3/3)**--Their Willpower (WIL), Presence (PRE), and Intuition (INT) are all 3