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| core:actors:start [2026/01/06 18:27] – job | core:actors:start [2026/02/06 03:56] (current) – job | ||
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| ====== Actors ====== | ====== Actors ====== | ||
| - | <WRAP center round important 60%> | + | **// |
| - | Work in progress page... | + | |
| - | </ | + | For example, if the PCs entered a city, the GM might have a thief NPC Actor who tries to pickpocket on of the PC Actors, and there may also be a merchant in that city selling expensive gear the players are interested in. [[content-packs:core-rules: |
| - | + | ||
| - | The term Actor replaces " | + | |
| - | + | ||
| - | For example, if the PCs entered a city, the GM might have a thief NPC Actor who tries to pickpocket on of the PC Actors, and there may also be a merchant in that city selling expensive gear the players are interested in. [[:glossary|Actor Sheets]], if they exist, describe the powers and abilities of the thief and the merchant of course, and how difficult it might be to avoid being robbed or swindled, but in TnT, the city itself is also an Actor, albeit an abstract one, which can take actions like " | + | |
| ===== Actor Elements ===== | ===== Actor Elements ===== | ||
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| - **The Trine** — all of their 3 main Aspects: Mind, Body & Spirit | - **The Trine** — all of their 3 main Aspects: Mind, Body & Spirit | ||
| - **Trine Aspect (TA)**— one of the 3 Aspects, Mind, Body or Spirit | - **Trine Aspect (TA)**— one of the 3 Aspects, Mind, Body or Spirit | ||
| - | - **Trine Score (TS)**— calculated by averaging all 3 Trine Attributes of an Aspect | + | - **Trine Score (TS)**— calculated by averaging all 3 Trine Attributes of an Aspect. TS is //never reduced// by bidding or damage and is the //maximum amount// an Actor may bid on an Attribute (Action). |
| - **Total Trine Score (TTS)**— the sum of all three Trine Scores | - **Total Trine Score (TTS)**— the sum of all three Trine Scores | ||
| - **Attributes (AT)** — each Aspect is further broken down into 3 Attributes | - **Attributes (AT)** — each Aspect is further broken down into 3 Attributes | ||
| Line 71: | Line 67: | ||
| Throughout these rules, the nine ATs of The Trine are written either spelled out, abbreviated to three capital letters, or abbreviated to just one capital letter. | Throughout these rules, the nine ATs of The Trine are written either spelled out, abbreviated to three capital letters, or abbreviated to just one capital letter. | ||
| - | __**MIND**__ | + | __**MIND |
| * **Reason** - REA - R | * **Reason** - REA - R | ||
| * **Knowledge** - KNO - K | * **Knowledge** - KNO - K | ||
| * **Quickness** - QUI - Q | * **Quickness** - QUI - Q | ||
| - | __**BODY**__ | + | __**BODY |
| * **Strength **- STR - S | * **Strength **- STR - S | ||
| * **Fitness** - FIT - F | * **Fitness** - FIT - F | ||
| * **Agility** - AGI - A | * **Agility** - AGI - A | ||
| - | __**SPIRIT**__ | + | __**SPIRIT |
| * **Willpower** - WIL - W | * **Willpower** - WIL - W | ||
| * **Presence** - PRE - P | * **Presence** - PRE - P | ||
| * **Intuition** - INT - I | * **Intuition** - INT - I | ||
| + | |||
| + | ---- | ||
| + | ==== Attributes ==== | ||
| ---- | ---- | ||
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| == Intuition (INT) == | == Intuition (INT) == | ||
| Intuition is a measure of how accurately the Actor guesses things correctly, feels the right answer without knowing why, or avoids acting foolish. It also determines how aware an Actor is of their circumstances, | Intuition is a measure of how accurately the Actor guesses things correctly, feels the right answer without knowing why, or avoids acting foolish. It also determines how aware an Actor is of their circumstances, | ||
| - | + | ||
| ---- | ---- | ||
| - | ===== Non-Numeric | + | |
| + | ==== Non-Numeric | ||
| Some Actors in the game will have a dash (-) listed next to a Stat. For example, a magical talking door, or a zombie, might list **//FIT: - //**, or an avalanche might be listed with only STR and AGI stats, but have dashes all other Stats. | Some Actors in the game will have a dash (-) listed next to a Stat. For example, a magical talking door, or a zombie, might list **//FIT: - //**, or an avalanche might be listed with only STR and AGI stats, but have dashes all other Stats. | ||
| ---- | ---- | ||
| - | ==== Record Keeping ==== | + | ===== Record Keeping |
| **Actor Sheets**—Each Actor has a " | **Actor Sheets**—Each Actor has a " | ||
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| ---- | ---- | ||
| + | ===== Core Actor Articles ===== | ||
| The articles under this page go into detail about how Actors are defined in the Core Rules, and how to create them: | The articles under this page go into detail about how Actors are defined in the Core Rules, and how to create them: | ||
| {{indexmenu>: | {{indexmenu>: | ||
| - | |||
| - | <WRAP center round tip 100%> | ||
| - | ==== GM Sanity Check Sidebar (Beer-Proof Math) ==== | ||
| - | |||
| - | Use this when you’re reading an Actor serial or building one by hand. | ||
| - | |||
| - | === 1) Trine Score (TS) for each TA === | ||
| - | For each Trine Aspect (Mind/ | ||
| - | |||
| - | **TS = floor((AV1 + AV2 + AV3) / 3)** | ||
| - | |||
| - | * Treat absent **“—”** as **0** for TS. | ||
| - | * **Min-1 rule:** if the result would be 0 but **at least one** of the three AVs is non-zero, TS becomes **1**. | ||
| - | |||
| - | **Quick check:** add the three AVs, divide by 3, drop remainder. | ||
| - | |||
| - | === 2) Total Trine Score (TTS) === | ||
| - | **TTS = TS(Mind) + TS(Body) + TS(Spirit)** | ||
| - | |||
| - | (Handy “encounter power” glance value.) | ||
| - | |||
| - | === 3) Build Budget (BB) === | ||
| - | **BB = (sum of all 9 AVs) + (Build Points spent on Abilities/ | ||
| - | |||
| - | In serials written as **(BB/ | ||
| - | * `BB` is total budget | ||
| - | * `AbSpent` is optional | ||
| - | * AV total is implied as `BB − AbSpent` | ||
| - | |||
| - | === 4) Rank (R) === | ||
| - | **R = 1 + floor((BB − 27) / 9)**, minimum **1** | ||
| - | |||
| - | * Villager baseline: **BB=27 → R1** | ||
| - | * Bigger BB = higher Rank. | ||
| - | |||
| - | === 5) Wildcard Rank (WR) === | ||
| - | Wildcards are heroic by default: | ||
| - | * PCs list **WR** | ||
| - | * NPCs without wildcards omit WR or use `/0` | ||
| - | * Featured/ | ||
| - | |||
| - | **Default WR progression: | ||
| - | **WR = 1 + floor((R − 1) / 2)** | ||
| - | (WR increases at R3, R5, R7, …) | ||
| - | |||
| - | **Spend cap:** max **1 Wildcard per Hand** | ||
| - | **Refresh: | ||
| - | |||
| - | === 6) Actor Serial quick read === | ||
| - | **Format:** | ||
| - | `R{R}/ | ||
| - | |||
| - | Notes: | ||
| - | * `@` means **AV=100** | ||
| - | * Use `-` inside triplets for absent Attributes | ||
| - | * TS is included inline (e.g., `M3(...)`) to show bid caps at a glance. | ||
| - | |||
| - | === Worked micro-example === | ||
| - | `R1/ | ||
| - | |||
| - | * TS: 3/3/3 → TTS 9 | ||
| - | * BB 34 with 7 AbSpent → AV total 27 | ||
| - | * R1 → WR1 | ||
| - | |||
| - | </ | ||
