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core:actors:start [2026/01/06 18:30] jobcore:actors:start [2026/02/06 03:56] (current) job
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 ====== Actors ====== ====== Actors ======
  
-<WRAP center round important 60%> +**//People//**, **//Places//** and **//Things//** are all considered to be Actors in the No-Dice RPG"Actorreplaces the term "Character" from other RPGs, and is also used to describe anything that can take an Action or that can interact with another Actor. "People" Actors include PCs that Players create, and also NPCs controlled by the GM that include things like animals, sentient beingsrobotsetc. (anything with Mind Aspect). "Place and Thing" are a special type of Actorcalled **[[abstract|Abstract Actors]]**, and generally do not have Mind or Spirit Aspects, but some do (like magic sword, haunted graveyard, etc.) 
-Work in progress page... +  
-</WRAP> +For example, if the PCs entered a city, the GM might have a thief NPC Actor who tries to pickpocket on of the PC Actors, and there may also be a merchant in that city selling expensive gear the players are interested in. [[content-packs:core-rules:handouts#actor_sheets|Actor Sheets]], if they exist, describe the powers and abilities of the thief and the merchant of course, and how difficult it might be to avoid being robbed or swindled, but in the ND RPG, the city itself is also an Actor, albeit an abstract one, which can take actions like "pickpocket," and "swindle." This abstraction allows the GM to have a [[:glossary|Stat Block]] for the city itself, and know it's abilities and their difficulty quickly when the PCs enter it, even without any other NPCs generated. Abstract Actors can be anything, a Swamp that causes the Foggy Condition, a Spaceship that uses its AGI to attack with lasers and evade attacks,  A mountain that "attacks" using an Avalanche, etc. 
- +
-The term Actor replaces "Character" from other RPGs. This is because in TnT, anything that can take an Action and interact with another Actor is considered to be an Actor. Players create Actors that they play throughout the gamebut the GM also creates, or uses source material that contains Actors. Obvious Actors are things like sentient creatureslike human Player Characters (PCs)or monsters or aliens that the the GM controls as Non-Player Characters (NPCs). But unlike other gamesthe GM in TnT will also use Actors to describe abstract things that interact with the PC Actors.  This gives the GM consistent way to quantify the powers and abilities of those entities  +
- +
-For example, if the PCs entered a city, the GM might have a thief NPC Actor who tries to pickpocket on of the PC Actors, and there may also be a merchant in that city selling expensive gear the players are interested in. [[:glossary|Actor Sheets]], if they exist, describe the powers and abilities of the thief and the merchant of course, and how difficult it might be to avoid being robbed or swindled, but in TnT, the city itself is also an Actor, albeit an abstract one, which can take actions like "pickpocket," and "swindle." This abstraction allows the GM to have an Actor Sheet for the city itself, and know it's abilities and their difficulty quickly when the PCs enter it, even without any other NPCs generated. Abstract Actors can be anything, a Swamp that causes the Foggy Condition, a Spaceship that uses its lasers to attack and its AGI score to evade attacks,  A mountain that "attacks" using an Avalanche, etc. +
  
 ===== Actor Elements ===== ===== Actor Elements =====
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   - **The Trine** — all of their 3 main Aspects: Mind, Body & Spirit   - **The Trine** — all of their 3 main Aspects: Mind, Body & Spirit
      - **Trine Aspect (TA)**— one of the 3 Aspects, Mind, Body or Spirit      - **Trine Aspect (TA)**— one of the 3 Aspects, Mind, Body or Spirit
-     - **Trine Score (TS)**— calculated by averaging all 3 Trine Attributes of an Aspect+     - **Trine Score (TS)**— calculated by averaging all 3 Trine Attributes of an Aspect. TS is //never reduced// by bidding or damage and is the //maximum amount// an Actor may bid on an Attribute (Action).
      - **Total Trine Score (TTS)**— the sum of all three Trine Scores      - **Total Trine Score (TTS)**— the sum of all three Trine Scores
   - **Attributes (AT)** — each Aspect is further broken down into 3 Attributes   - **Attributes (AT)** — each Aspect is further broken down into 3 Attributes
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 Throughout these rules, the nine ATs of The Trine are written either spelled out, abbreviated to three capital letters, or abbreviated to just one capital letter.  They are also always displayed in this canonical order: Throughout these rules, the nine ATs of The Trine are written either spelled out, abbreviated to three capital letters, or abbreviated to just one capital letter.  They are also always displayed in this canonical order:
  
-__**MIND**__+__**MIND Aspect**__
   * **Reason** - REA - R   * **Reason** - REA - R
   * **Knowledge** - KNO - K   * **Knowledge** - KNO - K
   * **Quickness** - QUI - Q   * **Quickness** - QUI - Q
-__**BODY**__+__**BODY Aspect**__
   * **Strength **- STR - S   * **Strength **- STR - S
   * **Fitness** - FIT - F   * **Fitness** - FIT - F
   * **Agility** - AGI - A   * **Agility** - AGI - A
-__**SPIRIT**__+__**SPIRIT Aspect**__
   * **Willpower** - WIL - W   * **Willpower** - WIL - W
   * **Presence** - PRE - P   * **Presence** - PRE - P
   * **Intuition** - INT - I   * **Intuition** - INT - I
 +
 +----
 +==== Attributes ====
  
 ---- ----
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 == Intuition (INT) == == Intuition (INT) ==
 Intuition is a measure of how accurately the Actor guesses things correctly, feels the right answer without knowing why, or avoids acting foolish. It also determines how aware an Actor is of their circumstances, their ability to notice things that aren't obvious, spot someone hiding nearby, etc. It is associated with the Action Card tags **Notice, Read Motives, Instinct, Sense Danger** Intuition is a measure of how accurately the Actor guesses things correctly, feels the right answer without knowing why, or avoids acting foolish. It also determines how aware an Actor is of their circumstances, their ability to notice things that aren't obvious, spot someone hiding nearby, etc. It is associated with the Action Card tags **Notice, Read Motives, Instinct, Sense Danger**
- +
 ---- ----
  
-==== Non-Numeric Stats ====+ 
 +==== Non-Numeric Attributes ====
 Some Actors in the game will have a dash (-) listed next to a Stat.  For example, a magical talking door, or a zombie, might list **//FIT: - //**, or an avalanche might be listed with only STR and AGI stats, but have dashes all other Stats.  Such creatures are immune to any effect that damages the missing stat, and may not play any Action card associated with missing stats. Some Actors in the game will have a dash (-) listed next to a Stat.  For example, a magical talking door, or a zombie, might list **//FIT: - //**, or an avalanche might be listed with only STR and AGI stats, but have dashes all other Stats.  Such creatures are immune to any effect that damages the missing stat, and may not play any Action card associated with missing stats.