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| core:actors:start [2026/01/10 14:55] – [Actors] job | core:actors:start [2026/02/06 03:56] (current) – job | ||
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| ====== Actors ====== | ====== Actors ====== | ||
| - | The term Actor replaces " | + | **// |
| - | + | ||
| - | For example, if the PCs entered a city, the GM might have a thief NPC Actor who tries to pickpocket on of the PC Actors, and there may also be a merchant in that city selling expensive gear the players are interested in. [[:sheets|Actor Sheets]], if they exist, describe the powers and abilities of the thief and the merchant of course, and how difficult it might be to avoid being robbed or swindled, but in TnT, the city itself is also an Actor, albeit an abstract one, which can take actions like " | + | For example, if the PCs entered a city, the GM might have a thief NPC Actor who tries to pickpocket on of the PC Actors, and there may also be a merchant in that city selling expensive gear the players are interested in. [[content-packs: |
| ===== Actor Elements ===== | ===== Actor Elements ===== | ||
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| - **The Trine** — all of their 3 main Aspects: Mind, Body & Spirit | - **The Trine** — all of their 3 main Aspects: Mind, Body & Spirit | ||
| - **Trine Aspect (TA)**— one of the 3 Aspects, Mind, Body or Spirit | - **Trine Aspect (TA)**— one of the 3 Aspects, Mind, Body or Spirit | ||
| - | - **Trine Score (TS)**— calculated by averaging all 3 Trine Attributes of an Aspect | + | - **Trine Score (TS)**— calculated by averaging all 3 Trine Attributes of an Aspect. TS is //never reduced// by bidding or damage and is the //maximum amount// an Actor may bid on an Attribute (Action). |
| - **Total Trine Score (TTS)**— the sum of all three Trine Scores | - **Total Trine Score (TTS)**— the sum of all three Trine Scores | ||
| - **Attributes (AT)** — each Aspect is further broken down into 3 Attributes | - **Attributes (AT)** — each Aspect is further broken down into 3 Attributes | ||
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| Throughout these rules, the nine ATs of The Trine are written either spelled out, abbreviated to three capital letters, or abbreviated to just one capital letter. | Throughout these rules, the nine ATs of The Trine are written either spelled out, abbreviated to three capital letters, or abbreviated to just one capital letter. | ||
| - | __**MIND**__ | + | __**MIND |
| * **Reason** - REA - R | * **Reason** - REA - R | ||
| * **Knowledge** - KNO - K | * **Knowledge** - KNO - K | ||
| * **Quickness** - QUI - Q | * **Quickness** - QUI - Q | ||
| - | __**BODY**__ | + | __**BODY |
| * **Strength **- STR - S | * **Strength **- STR - S | ||
| * **Fitness** - FIT - F | * **Fitness** - FIT - F | ||
| * **Agility** - AGI - A | * **Agility** - AGI - A | ||
| - | __**SPIRIT**__ | + | __**SPIRIT |
| * **Willpower** - WIL - W | * **Willpower** - WIL - W | ||
| * **Presence** - PRE - P | * **Presence** - PRE - P | ||
| * **Intuition** - INT - I | * **Intuition** - INT - I | ||
| + | |||
| + | ---- | ||
| + | ==== Attributes ==== | ||
| ---- | ---- | ||
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| - | ==== Non-Numeric | + | ==== Non-Numeric |
| Some Actors in the game will have a dash (-) listed next to a Stat. For example, a magical talking door, or a zombie, might list **//FIT: - //**, or an avalanche might be listed with only STR and AGI stats, but have dashes all other Stats. | Some Actors in the game will have a dash (-) listed next to a Stat. For example, a magical talking door, or a zombie, might list **//FIT: - //**, or an avalanche might be listed with only STR and AGI stats, but have dashes all other Stats. | ||
