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Actors
This section of the rules is all about Actors, which is a generic term that refers to anything that can take actions in the game (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.).
Work in progress page…
GM Sanity Check Sidebar (Beer-Proof Math)
Use this when you’re reading an Actor serial or building one by hand.
1) Trine Score (TS) for each TA
For each Trine Aspect (Mind/Body/Spirit):
TS = floor((AV1 + AV2 + AV3) / 3)
- Treat absent “—” as 0 for TS.
- Min-1 rule: if the result would be 0 but at least one of the three AVs is non-zero, TS becomes 1.
Quick check: add the three AVs, divide by 3, drop remainder.
2) Total Trine Score (TTS)
TTS = TS(Mind) + TS(Body) + TS(Spirit)
(Handy “encounter power” glance value.)
3) Build Budget (BB)
BB = (sum of all 9 AVs) + (Build Points spent on Abilities/Extensions)
In serials written as (BB/AbSpent):
- `BB` is total budget
- `AbSpent` is optional
- AV total is implied as `BB − AbSpent`
4) Rank (R)
R = 1 + floor((BB − 27) / 9), minimum 1
- Villager baseline: BB=27 → R1
- Bigger BB = higher Rank.
5) Wildcard Rank (WR)
Wildcards are heroic by default:
- PCs list WR
- NPCs without wildcards omit WR or use `/0`
- Featured/Boss NPCs may list WR if granted via Extension
Default WR progression:
WR = 1 + floor((R − 1) / 2)
(WR increases at R3, R5, R7, …)
Spend cap: max 1 Wildcard per Hand
Refresh: Wildcards refresh once per Conflict, not per Hand (“zip guns”).
6) Actor Serial quick read
Format:
`R{R}/{WR}(BB[/AbSpent]) - M{TS}(REA/KNO/QUI) - B{TS}(STR/FIT/AGI) - S{TS}(WIL/PRE/INT)`
Notes:
- `@` means AV=100
- Use `-` inside triplets for absent Attributes
- TS is included inline (e.g., `M3(…)`) to show bid caps at a glance.
Worked micro-example
`R1/1(34/7)-M3(3/3/3)-B3(3/3/3)-S3(3/3/3)`
- TS: 3/3/3 → TTS 9
- BB 34 with 7 AbSpent → AV total 27
- R1 → WR1
