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Actors

This section of the rules is all about Actors, which is a generic term that refers to anything that can take actions in the game (PCs, NPCs, monsters, robots, cities, mountains, environments, etc.).

Work in progress page…

GM Sanity Check Sidebar (Beer-Proof Math)

Use this when you’re reading an Actor serial or building one by hand.

1) Trine Score (TS) for each TA

For each Trine Aspect (Mind/Body/Spirit):

TS = floor((AV1 + AV2 + AV3) / 3)

  • Treat absent “—” as 0 for TS.
  • Min-1 rule: if the result would be 0 but at least one of the three AVs is non-zero, TS becomes 1.

Quick check: add the three AVs, divide by 3, drop remainder.

2) Total Trine Score (TTS)

TTS = TS(Mind) + TS(Body) + TS(Spirit)

(Handy “encounter power” glance value.)

3) Build Budget (BB)

BB = (sum of all 9 AVs) + (Build Points spent on Abilities/Extensions)

In serials written as (BB/AbSpent):

  • `BB` is total budget
  • `AbSpent` is optional
  • AV total is implied as `BB − AbSpent`

4) Rank (R)

R = 1 + floor((BB − 27) / 9), minimum 1

  • Villager baseline: BB=27 → R1
  • Bigger BB = higher Rank.

5) Wildcard Rank (WR)

Wildcards are heroic by default:

  • PCs list WR
  • NPCs without wildcards omit WR or use `/0`
  • Featured/Boss NPCs may list WR if granted via Extension

Default WR progression:
WR = 1 + floor((R − 1) / 2)
(WR increases at R3, R5, R7, …)

Spend cap: max 1 Wildcard per Hand
Refresh: Wildcards refresh once per Conflict, not per Hand (“zip guns”).

6) Actor Serial quick read

Format:
`R{R}/{WR}(BB[/AbSpent]) - M{TS}(REA/KNO/QUI) - B{TS}(STR/FIT/AGI) - S{TS}(WIL/PRE/INT)`

Notes:

  • `@` means AV=100
  • Use `-` inside triplets for absent Attributes
  • TS is included inline (e.g., `M3(…)`) to show bid caps at a glance.

Worked micro-example

`R1/1(34/7)-M3(3/3/3)-B3(3/3/3)-S3(3/3/3)`

  • TS: 3/3/3 → TTS 9
  • BB 34 with 7 AbSpent → AV total 27
  • R1 → WR1