Differences
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| core:conflicts:damage [2026/01/12 02:00] – [Attributes Reduced to Zero] job | core:conflicts:damage [2026/02/06 07:38] (current) – job | ||
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| //**Tip:** just because an Actor played a Mind or Spirit Action doesn' | //**Tip:** just because an Actor played a Mind or Spirit Action doesn' | ||
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| + | ===== Applying Damage ===== | ||
| + | The Actor who sustained Damage always determines which Attribute, or Attributes to spread damage among. | ||
| + | * Damage must be subtracted from an Attribute of the Aspect that was played by the Actor who caused the damage (Mind damages Mind, Body damages Body, Spirit damages Spirit). | ||
| + | * Damage can be applied to one Attribute, two Attributes, or spread among all three Attributes within the damaged Aspect. | ||
| + | * AVs cannot go below 0. | ||
| + | * Damage may not be applied to AVs listed as a dash (-) representing the Actor does not possess that Attribute. | ||
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| + | **Partial TA Damage (missing Attributes)** | ||
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| + | Damage is dealt to the **Aspect**, not to empty slots. | ||
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| + | * If an Actor has **no Attributes at all** in the damaged Aspect, they take **no damage**. | ||
| + | * If the Actor has **all three Attributes**, | ||
| + | * If the Actor is missing one or two Attributes in that Aspect, less damage gets through: | ||
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| + | * **2 Attributes** → ~2/3 of the damage is applied to the remaining 2 Attributes | ||
| + | * **1 Attribute** → ~1/3 of the damage is applied to the remaining Attribute | ||
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| + | * If any damage gets through, it always applies **at least 1** damage. | ||
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| + | Assign the final damage among the Attributes that actually exist. | ||
| ===== Damage Effects ===== | ===== Damage Effects ===== | ||
