Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
core:conflicts:damage [2026/01/12 02:00] – [Attributes Reduced to Zero] jobcore:conflicts:damage [2026/02/06 07:38] (current) job
Line 12: Line 12:
  
 //**Tip:** just because an Actor played a Mind or Spirit Action doesn't mean they can't use their body. It just means they can't harm their opponent physically. So a wizard casting a spell (Mind) can still use hand gestures, or someone trying to persuade an opponent to stop (Spirit) is still assumed to be dodging an opponent attacking with Body. // //**Tip:** just because an Actor played a Mind or Spirit Action doesn't mean they can't use their body. It just means they can't harm their opponent physically. So a wizard casting a spell (Mind) can still use hand gestures, or someone trying to persuade an opponent to stop (Spirit) is still assumed to be dodging an opponent attacking with Body. //
 +
 +===== Applying Damage =====
 +The Actor who sustained Damage always determines which Attribute, or Attributes to spread damage among. 
 +  * Damage must be subtracted from an Attribute of the Aspect that was played by the Actor who caused the damage (Mind damages Mind, Body damages Body, Spirit damages Spirit).
 +  * Damage can be applied to one Attribute, two Attributes, or spread among all three Attributes within the damaged Aspect.
 +  * AVs cannot go below 0.
 +  * Damage may not be applied to AVs listed as a dash (-) representing the Actor does not possess that Attribute.
 +
 +**Partial TA Damage (missing Attributes)**
 +
 +Damage is dealt to the **Aspect**, not to empty slots.
 +
 +  * If an Actor has **no Attributes at all** in the damaged Aspect, they take **no damage**.
 +  * If the Actor has **all three Attributes**, apply the full damage.
 +  * If the Actor is missing one or two Attributes in that Aspect, less damage gets through:
 +
 +    * **2 Attributes** → ~2/3 of the damage is applied to the remaining 2 Attributes  
 +    * **1 Attribute** → ~1/3 of the damage is applied to the remaining Attribute  
 +
 +  * If any damage gets through, it always applies **at least 1** damage.
 +
 +Assign the final damage among the Attributes that actually exist.
  
 ===== Damage Effects ===== ===== Damage Effects =====