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core:conflicts:damage [2026/01/10 17:16] – [Damage] jobcore:conflicts:damage [2026/02/06 07:38] (current) job
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 //**Tip:** just because an Actor played a Mind or Spirit Action doesn't mean they can't use their body. It just means they can't harm their opponent physically. So a wizard casting a spell (Mind) can still use hand gestures, or someone trying to persuade an opponent to stop (Spirit) is still assumed to be dodging an opponent attacking with Body. // //**Tip:** just because an Actor played a Mind or Spirit Action doesn't mean they can't use their body. It just means they can't harm their opponent physically. So a wizard casting a spell (Mind) can still use hand gestures, or someone trying to persuade an opponent to stop (Spirit) is still assumed to be dodging an opponent attacking with Body. //
  
-===== Mind Damage =====+===== Applying Damage ===== 
 +The Actor who sustained Damage always determines which Attribute, or Attributes to spread damage among.  
 +  * Damage must be subtracted from an Attribute of the Aspect that was played by the Actor who caused the damage (Mind damages Mind, Body damages Body, Spirit damages Spirit). 
 +  * Damage can be applied to one Attribute, two Attributes, or spread among all three Attributes within the damaged Aspect. 
 +  * AVs cannot go below 0. 
 +  * Damage may not be applied to AVs listed as a dash (-) representing the Actor does not possess that Attribute.
  
-===== Body Damage =====+**Partial TA Damage (missing Attributes)**
  
-===== Spirit Damage =====+Damage is dealt to the **Aspect**, not to empty slots.
  
 +  * If an Actor has **no Attributes at all** in the damaged Aspect, they take **no damage**.
 +  * If the Actor has **all three Attributes**, apply the full damage.
 +  * If the Actor is missing one or two Attributes in that Aspect, less damage gets through:
 +
 +    * **2 Attributes** → ~2/3 of the damage is applied to the remaining 2 Attributes  
 +    * **1 Attribute** → ~1/3 of the damage is applied to the remaining Attribute  
 +
 +  * If any damage gets through, it always applies **at least 1** damage.
 +
 +Assign the final damage among the Attributes that actually exist.
 +
 +===== Damage Effects =====
 +
 +Reducing an Attribute value (AV) as a result of damage reduces the amount of Attribute Tokens that Actor may bid on Actions. An Actor may never bid more than their [[:glossary|Trine Score]], or their AV, whichever is less. 
 +
 +//**Example:**  if an Actor's Body Aspect normally had STR 5, FIT 3, and AGI 4, then their Body TS is 4 (average of 5+3+4). Normally they could bid a maximum of 3 FIT, or 4 STR (capped by TS).  But if they had taken 1 FIT damage, they could only bid FIT 2 on an Action.//
 +
 +===== Attributes Reduced to Zero =====
 +Whenever one of the nine [[..:actors:start#attributes|Actor Attributes]] are reduced to zero, the Actor is one step closer to unconsciousness.  Whenever an Attribute is reduced to zero, an Actor may no longer take Actions that depend on that Attribute (see [[core:conflicts:actions#action_tags|Action Tags]]). 
 +
 +If **all three **Body, Mind, or Spirit Attributes have been reduced to zero, the Actor is **Incapacitated**.  An incapacitated Actor may not take any Actions until at they recover at least 1 AV of the Aspect that was reduced to 0. 
 +
 +----
 +
 +== Links to this page: ==
 +{{backlinks>.}}