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Conflicts

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Stakes (Edge Step) — Conflict-Level Scaling (Core, Locked)

Stakes (ES) is a single scaling number for an entire Conflict (not per Hand, not per Actor).
It represents the “table stakes” of the Conflict: when you sit down with dangerous opponents, everyone brings their best game.

Floor (⌊ ⌋) / “round down” definition:
When you divide and get a number with decimals, round down to the lower whole number.
Examples: ⌊1.9⌋ = 1, ⌊3.0⌋ = 3, ⌊0.2⌋ = 0.

Stakes formula

Let R_max be the highest Rank (R) among all participants in the Conflict.

ES = min(5, 1 + ⌊(R_max − 1) / 5⌋)

The GM computes ES secretly from statblocks (Rank stays hidden) and announces only the Stakes level.

Stakes names (announce both while learning)

  • ES1 — “Low Stakes”
  • ES2 — “Hot”
  • ES3 — “High Stakes”
  • ES4 — “Deadly”
  • ES5 — “Mythic”