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core:start [2026/01/02 18:49] – created jobcore:start [2026/02/06 07:55] (current) job
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-====== Core Rules ====== +====== Core Rules (Alpha) ====== 
-This is just a scaffolding for the future core rules landing page...+ 
 +The Core Rules  are the always-on core of the game. They are designed to be easy to learn, and fast to run at the table, but infinitely expandable through [[extensions:start|Extensions]].  The Core Rules consist of these elements: 
 +  - **[[.:actors:start|Actor Definition]]** (minimum) 
 +    - **[[.:actors:creation|Actor Creation]]** (minimum) 
 +    - **[[extensions:structural:advancement|Actor Advancement]]** (minimum) 
 +  - **[[automatic-actions|Automatic Action Resolution]]**--when player actions are not opposed 
 +  - **[[.:conflicts:start|Conflict Resolution]]**--for playing Hands when player actions //are// opposed  
 +  - **[[content-packs:core-rules:start|Content Pack]]**--cards and tokens for downloading and printing 
 + 
 +===== Core Concepts ===== 
 +==== Integer Math Rules (Guiding Principle) ==== 
 +All math is integer-only to be quick and easy for players to do in their head. **No Fractions**-- if a rule would create a fraction, //**round down**//.  
 + 
 +===== Dominance Loops ===== 
 + 
 +This term is used to describe how one Aspect or Attribute has advantage over one other, but is weaker than one other, just like Rock-Paper-Scissors. This is the core concept in the game that is used over-and-overSee the [[dominance|Dominance]] article for a more complete explanation