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| - | ====== Core Rules ====== | + | ====== Core Rules (Alpha) |
| - | This is just a scaffolding for the future | + | |
| + | The Core Rules are the always-on | ||
| + | - **[[.: | ||
| + | - **[[.: | ||
| + | - **[[extensions: | ||
| + | - **[[automatic-actions|Automatic Action Resolution]]**--when player actions are not opposed | ||
| + | - **[[.: | ||
| + | - **[[content-packs: | ||
| + | |||
| + | ===== Core Concepts ===== | ||
| + | ==== Integer Math Rules (Guiding Principle) ==== | ||
| + | All math is integer-only to be quick and easy for players to do in their head. **No Fractions**-- if a rule would create a fraction, //**round down**//. | ||
| + | |||
| + | ===== Dominance Loops ===== | ||
| + | |||
| + | This term is used to describe how one Aspect or Attribute has advantage over one other, but is weaker than one other, just like Rock-Paper-Scissors. This is the core concept in the game that is used over-and-over. See the [[dominance|Dominance]] article for a more complete explanation. | ||
