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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| core:time [2026/01/24 21:51] – job | core:time [2026/05/08 15:25] (current) – ↷ Links adapted because of a move operation job | ||
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| ==== Hands & Automatic Actions ==== | ==== Hands & Automatic Actions ==== | ||
| - | Whether an Action is opposed and resolved by playing a Hand, or is unopposed and resolved as an Automatic Action, both of these are equivalent and the smallest units of Relative Time (one action). | + | Whether an Action is opposed and resolved by playing a Hand, or is unopposed and resolved as an Automatic Action, both of these are equivalent and the smallest units of Relative Time (one action). [[.: |
| ==== Scenarios ==== | ==== Scenarios ==== | ||
| Line 53: | Line 53: | ||
| Chronological time is used by the GM to define the boundaries of a Scene. | Chronological time is used by the GM to define the boundaries of a Scene. | ||
| - | Chronological Time is important if the [[extensions: | + | Chronological Time is important if the [[extensions: |
| ==== Chronological Time Hierarchy ==== | ==== Chronological Time Hierarchy ==== | ||
