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core:time [2026/02/06 07:58] jobcore:time [2026/05/08 15:25] (current) – ↷ Links adapted because of a move operation job
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 Chronological time is used by the GM to define the boundaries of a Scene.  The amount of Chronological Time two different Scenes may last can vary vastly. For example, one Scene may be a whole day while the PC's rest at an inn, another may be a few seconds of combat. In all cases the GM will define how Scenes, and how many Scenes, map to some unit of Chronological time.  Chronological time is used by the GM to define the boundaries of a Scene.  The amount of Chronological Time two different Scenes may last can vary vastly. For example, one Scene may be a whole day while the PC's rest at an inn, another may be a few seconds of combat. In all cases the GM will define how Scenes, and how many Scenes, map to some unit of Chronological time. 
  
-Chronological Time is important if the [[extensions:structural:time|Time Extension]] and [[extensions:capabilities:abilities:|Abilities Extensions]] are used, because some Abilities will list a Time tag, like Seconds, Minutes or Weeks that an Ability takes to complete. +Chronological Time is important if the [[extensions:campaign:time|Time Extension]] and [[extensions:capabilities:abilities:|Abilities Extensions]] are used, because some Abilities will list a Time tag, like Seconds, Minutes or Weeks that an Ability takes to complete. 
  
 ==== Chronological Time Hierarchy ==== ==== Chronological Time Hierarchy ====