Differences
This shows you the differences between two versions of the page.
| Next revision | Previous revision | ||
| extensions:capabilities:abilities:range [2026/03/10 16:12] – created job | extensions:capabilities:abilities:range [2026/10/04 20:21] (current) – job | ||
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| - | ====== Range (Method, Scale) | + | ====== Range ====== |
| - | <WRAP center round alert 100%> | + | |
| - | Work in progress... Page incomplete. | + | |
| - | </ | + | |
| - | __**Attribute: | + | __**Attribute: |
| - | __**Prerequisite: | + | __**Prerequisite: |
| __**Description: | __**Description: | ||
| - | __**Game Mechanic: | + | __**Game Mechanic: |
| + | Weapons with the Melee Range Method suffer a -1 [[core: | ||
| + | |||
| + | <WRAP center round info 100%> | ||
| **__Range Methods: | **__Range Methods: | ||
| Methods define //how// the weapon achieves range and sets what // | Methods define //how// the weapon achieves range and sets what // | ||
| - | * **Melee**--Actors may bid any Body Attribute (STR, AGI, or FIT) when making a melee attack. | + | * **Melee**--Actors may bid any Body Attribute (STR, AGI, or FIT) when making a melee attack. |
| - | * **Thrown**-- Actors using thrown weapons always bid FIT. | + | * **Thrown**-- Actors using thrown weapons always bid FIT. Thrown weapons receive a Bid bonus attacking opponents who are closer than their Range Increment. |
| - | * **Projectile**--Actors using projectile weapons always bid AGI. | + | * **Shoot**--Actors using projectile weapons always bid AGI. |
| + | </ | ||
| - | **__Scale:__** | + | __**Build Points:**__ 1 per Scale beyond Adjacent and 1 per Range Increment |
| - | * **Melee**-- | + | __**Tag:**__ Method Combo. |
| - | * **Personal**-- Range Bands 5-8 (2.5 - 100m apart) | + | __**[[..: |
| - | * **Vehicle**-- | + | |
| - | __**[[..: | ||
| - | __**[[..: | ||
| ---- | ---- | ||
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| == Links to this page: == | == Links to this page: == | ||
| - | {{backlinks> | + | {{backlinks> |
