Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| extensions:capabilities:abilities:start [2026/01/23 09:13] – removed - external edit (Unknown date) 127.0.0.1 | extensions:capabilities:abilities:start [2026/02/28 17:29] (current) – [Ability Lists] job | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Abilities ====== | ||
| + | <WRAP right round tip 50%> | ||
| + | > Abilities describe what an Actor can do. | ||
| + | > Content Packs describe what that looks like. | ||
| + | </ | ||
| + | The Abilities extension allows Actors to spend [[core: | ||
| + | __**Extension Summary: | ||
| + | * **Depends On:** nothing (Core Rules) | ||
| + | * **Problem Solved:** gives Actors additional powers beyond those of [[core: | ||
| + | * **Mechanics Added:** extends Actor Stat Block, provides Capabilities required by Things | ||
| + | * **What changes:** Actors may spend Build Points on Abilities in addition to Attributes. | ||
| + | * **Complementary Extensions: | ||
| + | |||
| + | ===== Properties of Abilities ===== | ||
| + | Each Ability is defined by these Properties: | ||
| + | - __**Name: | ||
| + | - __**Attribute: | ||
| + | - __**Prerequisite: | ||
| + | - __**Description: | ||
| + | - __**Game Mechanic: | ||
| + | - __**Build Points:**__ how many Build Points the Ability costs to acquire during Character Creation, or through spending XP. | ||
| + | - __**Tag: | ||
| + | - __**[[..: | ||
| + | |||
| + | ===== Build Points ===== | ||
| + | Each Ability may be acquired by allocating **1 Build Point**. | ||
| + | |||
| + | ===== Maximum Bid ===== | ||
| + | An Actor may bid no more than their **Trine Score (TS)** on an Ability that takes the place of an Action Card. | ||
| + | |||
| + | ===== Documenting ===== | ||
| + | Abilities should be added to the Actor' | ||
| + | |||
| + | R1/ | ||
| + | **Abilities: | ||
| + | |||
| + | ===== Ability Tags ===== | ||
| + | Tags are a category that the Ability belongs to. Tags limit which Actors may have an ability. | ||
| + | * **Capability**-- a power that cannot be learned but can be acquired by meeting some prerequisite specified in the Capability description. | ||
| + | * **Combo**-- a Combo Ability depends on one or more other Abilities to function. They depend on other specific Ability Tags, not specific other Abilities. | ||
| + | * **Method**--this is the //Action// or //Verb// used to initiate a Combo ability, like " | ||
| + | * **Effect**--this is the //Outcome// or // | ||
| + | * **Target**--this is //Who// the Combo Ability effects, or the //Noun//. It is often omitted when a target is implied, like shooting a gun with the Projectile Damage Combo Ability, where the target the player names is sufficient, but Target could be something more specific from a Target Combo Ability, like " | ||
| + | * **Modifier**--changes some other Capability, must be played together. | ||
| + | * **Skill**-- something the Actor can learn. An Actor must possess the Knowledge Attribute to learn a Skill | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Ability Lists ===== | ||
| + | Below are lists of Abilities that are enabled by the Abilities Extension: | ||
| + | <WRAP group> | ||
| + | <WRAP third column> | ||
| + | ==== Capabilities ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | <WRAP third column> | ||
| + | ==== Modifiers ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | <WRAP third column> | ||
| + | ==== Skills ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Combo Abilities ===== | ||
| + | <WRAP group> | ||
| + | <WRAP third column> | ||
| + | ===== Methods ===== | ||
| + | {{topic> | ||
| + | </ | ||
| + | <WRAP third column> | ||
| + | ==== Effects ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | <WRAP third column> | ||
| + | ==== Targets ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | </ | ||
