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| extensions:capabilities:abilities:start [2026/01/23 09:13] – ↷ Page moved from extensions:abilities:start to extensions:capabilities:abilities:start job | extensions:capabilities:abilities:start [2026/02/28 17:29] (current) – [Ability Lists] job | ||
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| ====== Abilities ====== | ====== Abilities ====== | ||
| - | The Abilities extension allows Actors to spend [[core: | + | <WRAP right round tip 50%> |
| + | > Abilities describe what an Actor can do. | ||
| + | > Content Packs describe what that looks like. | ||
| + | </ | ||
| + | The Abilities extension allows Actors to spend [[core: | ||
| + | |||
| + | __**Extension Summary: | ||
| + | * **Depends On:** nothing (Core Rules) | ||
| + | * **Problem Solved:** gives Actors additional powers beyond those of [[core: | ||
| + | * **Mechanics Added:** extends Actor Stat Block, provides Capabilities required by Things | ||
| + | * **What changes:** Actors may spend Build Points on Abilities in addition to Attributes. | ||
| + | * **Complementary Extensions: | ||
| ===== Properties of Abilities ===== | ===== Properties of Abilities ===== | ||
| Line 10: | Line 21: | ||
| - __**Game Mechanic: | - __**Game Mechanic: | ||
| - __**Build Points:**__ how many Build Points the Ability costs to acquire during Character Creation, or through spending XP. | - __**Build Points:**__ how many Build Points the Ability costs to acquire during Character Creation, or through spending XP. | ||
| - | - __**[[..: | + | |
| + | | ||
| ===== Build Points ===== | ===== Build Points ===== | ||
| Line 23: | Line 35: | ||
| R1/ | R1/ | ||
| **Abilities: | **Abilities: | ||
| + | |||
| + | ===== Ability Tags ===== | ||
| + | Tags are a category that the Ability belongs to. Tags limit which Actors may have an ability. | ||
| + | * **Capability**-- a power that cannot be learned but can be acquired by meeting some prerequisite specified in the Capability description. | ||
| + | * **Combo**-- a Combo Ability depends on one or more other Abilities to function. They depend on other specific Ability Tags, not specific other Abilities. | ||
| + | * **Method**--this is the //Action// or //Verb// used to initiate a Combo ability, like " | ||
| + | * **Effect**--this is the //Outcome// or // | ||
| + | * **Target**--this is //Who// the Combo Ability effects, or the //Noun//. It is often omitted when a target is implied, like shooting a gun with the Projectile Damage Combo Ability, where the target the player names is sufficient, but Target could be something more specific from a Target Combo Ability, like " | ||
| + | * **Modifier**--changes some other Capability, must be played together. | ||
| + | * **Skill**-- something the Actor can learn. An Actor must possess the Knowledge Attribute to learn a Skill | ||
| + | |||
| + | ---- | ||
| + | |||
| + | ===== Ability Lists ===== | ||
| + | Below are lists of Abilities that are enabled by the Abilities Extension: | ||
| + | <WRAP group> | ||
| + | <WRAP third column> | ||
| + | ==== Capabilities ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | <WRAP third column> | ||
| + | ==== Modifiers ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | <WRAP third column> | ||
| + | ==== Skills ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | </ | ||
| ---- | ---- | ||
| - | ===== Abilities | + | ===== Combo Abilities ===== |
| - | Below are a list of Abilities that are enabled by the Abilities Extension: | + | <WRAP group> |
| - | {{indexmenu> | + | <WRAP third column> |
| + | ===== Methods ===== | ||
| + | {{topic> | ||
| + | </ | ||
| + | <WRAP third column> | ||
| + | ==== Effects ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | <WRAP third column> | ||
| + | ==== Targets ==== | ||
| + | {{topic> | ||
| + | </ | ||
| + | </ | ||
