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extensions:capabilities:abilities:start [2026/02/18 15:50] – [Ability Tags] jobextensions:capabilities:abilities:start [2026/02/28 17:29] (current) – [Ability Lists] job
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 ===== Ability Tags ===== ===== Ability Tags =====
 Tags are a category that the Ability belongs to. Tags limit which Actors may have an ability. Tags are a category that the Ability belongs to. Tags limit which Actors may have an ability.
-  * **Skill**-- something the Actor can learn. An Actor must possess the Knowledge Attribute to learn a Skill 
   * **Capability**-- a power that cannot be learned but can be acquired by meeting some prerequisite specified in the Capability description.   * **Capability**-- a power that cannot be learned but can be acquired by meeting some prerequisite specified in the Capability description.
   * **Combo**-- a Combo Ability depends on one or more other Abilities to function. They depend on other specific Ability Tags, not specific other Abilities.  Each Combo Ability will also have one of these three tags: //Method//, //Effect//, or //Target//. For example, the "Damage" //Effect// Combo Ability needs a //Method// Ability like "Melee" to effect another Actor in the game.   * **Combo**-- a Combo Ability depends on one or more other Abilities to function. They depend on other specific Ability Tags, not specific other Abilities.  Each Combo Ability will also have one of these three tags: //Method//, //Effect//, or //Target//. For example, the "Damage" //Effect// Combo Ability needs a //Method// Ability like "Melee" to effect another Actor in the game.
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     * **Effect**--this is the //Outcome// or //Adjective// that describes what the ability does when effective. The "Damage" example was used above, but for magical abilities this could be something like "Charming," or for a laser gun could be a special damage type like, "Light."     * **Effect**--this is the //Outcome// or //Adjective// that describes what the ability does when effective. The "Damage" example was used above, but for magical abilities this could be something like "Charming," or for a laser gun could be a special damage type like, "Light."
     * **Target**--this is //Who// the Combo Ability effects, or the //Noun//. It is often omitted when a target is implied, like shooting a gun with the Projectile Damage Combo Ability, where the target the player names is sufficient, but Target could be something more specific from a Target Combo Ability, like "Weapon(Type)" where the ability only effects specific types of weapons, or "Cone" where the Combo //Effect// Ability targets a Cone in front of the Actor.       * **Target**--this is //Who// the Combo Ability effects, or the //Noun//. It is often omitted when a target is implied, like shooting a gun with the Projectile Damage Combo Ability, where the target the player names is sufficient, but Target could be something more specific from a Target Combo Ability, like "Weapon(Type)" where the ability only effects specific types of weapons, or "Cone" where the Combo //Effect// Ability targets a Cone in front of the Actor.  
 +  * **Modifier**--changes some other Capability, must be played together.
 +  * **Skill**-- something the Actor can learn. An Actor must possess the Knowledge Attribute to learn a Skill
  
 ---- ----
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 Below are lists of Abilities that are enabled by the Abilities Extension: Below are lists of Abilities that are enabled by the Abilities Extension:
 <WRAP group> <WRAP group>
-<WRAP half column> +<WRAP third column>
-==== Skills ==== +
-{{topic>extensions:capabilities:abilities?skill}} +
-</WRAP> +
-<WRAP quarter column>+
 ==== Capabilities ==== ==== Capabilities ====
 {{topic>extensions:capabilities:abilities?capability}} {{topic>extensions:capabilities:abilities?capability}}
 +</WRAP>
 +<WRAP third column>
 +==== Modifiers ====
 +{{topic>extensions:capabilities:abilities?modifier}}
 +</WRAP>
 +<WRAP third column>
 +==== Skills ====
 +{{topic>extensions:capabilities:abilities?skill}}
 </WRAP> </WRAP>
 </WRAP> </WRAP>
  
 +----
 +
 +===== Combo Abilities =====
 +<WRAP group>
 +<WRAP third column>
 +===== Methods =====
 +{{topic>extensions:capabilities:abilities?method}}
 +</WRAP>
 +<WRAP third column>
 +==== Effects ====
 +{{topic>extensions:capabilities:abilities?effect}}
 +</WRAP>
 +<WRAP third column>
 +==== Targets ====
 +{{topic>extensions:capabilities:abilities?target}}
 +</WRAP>
 +</WRAP>