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Table of Contents
Damage Tags
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Damage Tags introduce new types of Damage an Actor can do in the game with Weapons or Abilities. With just the Core Rules, all Damage is either Mind, Body, or Spirit. With Damage Tags, each of these three Trine Aspects encompasses several other Damage Attributes.
Extension Summary:
- Problem Solved: adds detail to specific damage being more or less effective against specific types of defenses.
- Mechanics Added: Dominance Loop for Damage
- What changes: damage allocation step in a Conflict. Damage Tag Dominance Loop must be consulted and applied instead of Core Rules Damage Type.
- Complementary Extensions: TBD
Mind Damage Tags
The following Tags are possible, although the specific Content Packs in use by the GM determine which are allowed in the game.
- Confusion: effects that defy Reason.
- Charm: effects that beguile.
- Illusion: effects that deceive.
- Truth: effects that are objectively right, or that reveal deceptions.
Mind Tag Dominance
Any opposing Damage Tag not listed in the table below Ties the Tag used. For example, Confusion vs Confusion, or Confusion vs Charm.
| Tag | Beats | Loses |
|---|---|---|
| Confusion | Reason | Knowledge |
| Charm | Knowledge | Reason |
| Illusion | Knowledge | Truth |
| Truth | Quickness | Illusion |
Body Damage Tags
The following Tags are possible, although the specific Content Packs in use by the GM determine which are allowed in the game.
- Air: effects that harness the atmosphere to cause damage.
- Chemical: effects like acid or poison cause this type of damage.
- Cold: effects that cause harm through freezing damage.
- Corruption: effects that cause living flesh to become putrid and diseased cause this type of damage.
- Crushing: effects that cause damage from bludgeoning or smashing.
- Earth: effects that use rock or dirt to cause damage.
- Electrical: effects that increase electrocute cause this type of damage.
- Fire: effects that increase heat or burn cause this type of damage.
- Heat: effects that cause harm through heating damage.
- Light: effects that cause harm with photons.
- Piercing: effects that cause damage from penetrating or impaling.
- Radiation: effects that generate ionic radiation cause this type of damage.
- Slashing: effects that cause damage from cutting or hacking.
- Sonic: effects that cause harm through sound waves cause this type of damage.
- Water: effects that drown or liquefy.
Body Tag Dominance
Any opposing Damage Tag not listed in the table below Ties the Tag used. For example, Air vs Air, or Air vs Chemical tie.
| Tag | Beats | Loses |
|---|---|---|
| Crushing | Slashing | Crushing |
| Piercing | Crushing | Piercing |
| Slashing | Piercing | Slashing |
| Air | Water | Earth |
| Earth | Air | Fire |
| Fire | Earth | Water |
| Water | Fire | Air |
| Chemical | TBD | Water |
| Cold | TBD | Heat |
| Corruption | TBD | Corruption |
| Cold | TBD | Heat |
| Electrical | TBD | Earth |
| Heat | TBD | Cold |
| Radiation | TBD | Radiation |
| Sonic | Air | Sonic |
Spirit Damage Tags
The following Tags are possible, although the specific Content Packs in use by the GM determine which are allowed in the game.
- Holy: effects that are good.
- Unholy: effects that are evil.
- Chaos: effects that cause disorder.
- Order: effects that are lawful and orderly.
- Fertility effects that promote life and living things.
- Death effects that destroy life and living things.
- Stasis effects that stay still or not change.
- Movement effects that move, transform, and change.
Spirit Tag Dominance
Any opposing Damage Tag not listed in the table below Ties the Tag used. For example, Holy vs Holy, or Unholy vs Order.
| Tag | Beats | Loses |
|---|---|---|
| Holy | Unholy | Holy |
| Unholy | Holy | Unholy |
| Chaos | Order | Chaos |
| Order | Chaos | Order |
| Fertility | TBD | Death |
| Death | TBD | Fertility |
| Stasis | TBD | Movement |
| Movement | TBD | Stasis |
