Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| extensions:people:hit-locations [2026/02/05 23:45] – job | extensions:people:hit-locations [2026/02/17 19:16] (current) – job | ||
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| * **Depends On:** none (Core Rules) | * **Depends On:** none (Core Rules) | ||
| * **Problem Solved:** more damage realism | * **Problem Solved:** more damage realism | ||
| - | * **Mechanics Added:** system for choosing what Hit Location was damaged, and how much damage each location can take. | + | * **Mechanics Added:** system for choosing what Hit Location was damaged, and how much damage each location can take |
| - | * **What changes:** damage allocation step in a Conflict (see [[core: | + | * **What changes:** damage allocation step in a [[core: |
| - | * **Complementary Extensions: | + | * **Complementary Extensions: |
| ===== Location Points ===== | ===== Location Points ===== | ||
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| When an Actor scores Body damage against another Actor, they **draw a Hit Location Card at random**. If the Aiming Extension is used, Actors may also bid to choose a Hit Location, rather than drawing a card at random. Choose the Location Cards deck corresponding to the type of Actor that was damaged. | When an Actor scores Body damage against another Actor, they **draw a Hit Location Card at random**. If the Aiming Extension is used, Actors may also bid to choose a Hit Location, rather than drawing a card at random. Choose the Location Cards deck corresponding to the type of Actor that was damaged. | ||
| - | ==== Humanoid Locations ==== | + | ==== Humanoid Locations |
| + | <WRAP group> | ||
| + | <WRAP half column> | ||
| + | {{: | ||
| + | </ | ||
| + | |||
| + | <WRAP half column> | ||
| + | {{: | ||
| + | </ | ||
| + | </ | ||
| + | |||
| + | ==== Humanoid Locations (Digital Play) ==== | ||
| {{gallery>: | {{gallery>: | ||
