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extensions:people:hit-locations [2026/02/05 23:51] jobextensions:people:hit-locations [2026/02/17 19:16] (current) job
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   * **Depends On:** none (Core Rules)   * **Depends On:** none (Core Rules)
   * **Problem Solved:** more damage realism   * **Problem Solved:** more damage realism
-  * **Mechanics Added:** system for choosing what Hit Location was damaged, and how much damage each location can take. +  * **Mechanics Added:** system for choosing what Hit Location was damaged, and how much damage each location can take 
-  * **What changes:** damage allocation step in a Conflict (see [[core:conflicts:start|Core Kernel]])+  * **What changes:** damage allocation step in a [[core:conflicts:start|Conflict]]
   * **Complementary Extensions:** [[extensions:capabilities:aiming|Aiming]], [[..:things:armor|Armor]]   * **Complementary Extensions:** [[extensions:capabilities:aiming|Aiming]], [[..:things:armor|Armor]]
  
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 When an Actor scores Body damage against another Actor, they **draw a Hit Location Card at random**. If the Aiming Extension is used, Actors may also bid to choose a Hit Location, rather than drawing a card at random. Choose the Location Cards deck corresponding to the type of Actor that was damaged.  When an Actor scores Body damage against another Actor, they **draw a Hit Location Card at random**. If the Aiming Extension is used, Actors may also bid to choose a Hit Location, rather than drawing a card at random. Choose the Location Cards deck corresponding to the type of Actor that was damaged. 
  
-==== Humanoid Locations ====+==== Humanoid Locations (Print & Play) ==== 
 +<WRAP group> 
 +<WRAP half column> 
 +{{:extensions:people:hit-locations:hl-backs-4x2-a4.png?nolink&300|}} 
 +</WRAP> 
 + 
 +<WRAP half column> 
 +{{:extensions:people:hit-locations:hl-fronts-4x2-a4.png?nolink&300|}} 
 +</WRAP> 
 +</WRAP> 
 + 
 +==== Humanoid Locations (Digital Play) ====
 {{gallery>:extensions:people:hit-locations?4&showname&lo-*&100x150&lightbox}} {{gallery>:extensions:people:hit-locations?4&showname&lo-*&100x150&lightbox}}