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| The GM shall determine which Extensions are in use for their game world. A [[checklist|checklist]] is provided that the GM can provide as a handout to players, so they are aware of which Extensions are in use. | The GM shall determine which Extensions are in use for their game world. A [[checklist|checklist]] is provided that the GM can provide as a handout to players, so they are aware of which Extensions are in use. | ||
| - | The following Extensions are available in the current state of the game design as optional rules: | + | <WRAP center round important 100%> |
| - | {{indexmenu>: | + | |
| + | > **Content Packs may depend on Extensions.** | ||
| + | > **Extensions never depend on Content Packs.** | ||
| + | |||
| + | This one-way dependency keeps the ecosystem sane forever. | ||
| + | </ | ||
| + | |||
| + | ---- | ||
| + | ===== Extension Families ===== | ||
| + | Extensions are grouped into categories called Families. Although they are grouped this way, a GM may still turn on or off any Family or Extension within a Family as they see fit. | ||
| + | ---- | ||
| + | ==== People Extensions ==== | ||
| + | “How bodies, damage, and sentient beings work.” These add detail to Actors who are [[.: | ||
| + | <WRAP right round tip 60%> | ||
| + | //Key insight:// These are almost always **optional realism knobs**, not genre requirements. | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * Injury & Wounds | ||
| + | * Protection | ||
| + | |||
| + | ==== Places Extensions ==== | ||
| + | “How physical locations work.” These define space and the game world. | ||
| + | <WRAP right round tip 60%> | ||
| + | //Key insight:// These concern [[core: | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * Bases & Holdings | ||
| + | * Environmental Hazards | ||
| + | |||
| + | ==== Things Extension ==== | ||
| + | “How physical objects function mechanically.” These define [[.things: | ||
| + | <WRAP right round tip 60%> | ||
| + | //Key insight:// These concern [[core: | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * Crafting / Repair / Modification | ||
| + | * [[.: | ||
| + | * [[.: | ||
| + | * Encumbrance | ||
| + | * [[.: | ||
| + | * Vehicles, Starships | ||
| + | |||
| + | ==== Capability Extensions ==== | ||
| + | “How Actors do extraordinary things.” These define power expression. | ||
| + | <WRAP right round tip 60%> | ||
| + | Content Packs don’t define how magic works—only what magic exists. | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.capabilities: | ||
| + | * Aiming | ||
| + | * [[.: | ||
| + | * Magic System | ||
| + | * Psionics | ||
| + | * Superpowers | ||
| + | * Martial Techniques | ||
| + | * Rituals & Preparation | ||
| + | |||
| + | ==== Conflict Extensions ==== | ||
| + | “What kinds of [[core: | ||
| + | <WRAP right round tip 60%> | ||
| + | This is where genre feels different without changing the core rules. | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * Social Conflict | ||
| + | * Chases | ||
| + | * Mass Combat | ||
| + | * Espionage / Information Warfare | ||
| + | * Legal / Political Conflict | ||
| + | |||
| + | ==== Psychological & Narrative Extensions ==== | ||
| + | “How the game applies stress to players and characters.” | ||
| + | <WRAP right round tip 60%> | ||
| + | These pair naturally with Horror, Cyberpunk, Espionage, etc. | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * Conditions | ||
| + | * Stress / Fatigue | ||
| + | * Sanity | ||
| + | * Corruption | ||
| + | * Reputation | ||
| + | * Heat / Wanted Levels | ||
| + | |||
| + | ==== Structural Extensions ==== | ||
| + | “How play is organized over time.” | ||
| + | <WRAP right round tip 60%> | ||
| + | Often invisible in short playtests—but crucial for campaigns. | ||
| + | </ | ||
| + | |||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * [[.: | ||
| + | * Downtime | ||
| + | * Travel | ||
| + | * Factions | ||
| + | * Domain Play | ||
| + | * Campaign Clocks | ||
| + | |||
| + | ---- | ||
| + | |||
| + | == Links to this page: == | ||
| + | {{backlinks> | ||
