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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| extensions:start [2026/01/23 09:05] – [Physical Extensions] job | extensions:start [2026/02/28 17:34] (current) – job | ||
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| Extensions are grouped into categories called Families. Although they are grouped this way, a GM may still turn on or off any Family or Extension within a Family as they see fit. | Extensions are grouped into categories called Families. Although they are grouped this way, a GM may still turn on or off any Family or Extension within a Family as they see fit. | ||
| ---- | ---- | ||
| - | ==== Physical | + | ==== People |
| - | “How bodies, damage, and space work.” These define grit and tactility. | + | “How bodies, damage, and sentient beings |
| - | < | + | < |
| //Key insight:// These are almost always **optional realism knobs**, not genre requirements. | //Key insight:// These are almost always **optional realism knobs**, not genre requirements. | ||
| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| - | * Equipment System (weapons, armor, shields, tags) | + | * [[.: |
| - | * Hit Locations | + | |
| * Injury & Wounds | * Injury & Wounds | ||
| - | * Encumbrance | + | * Protection |
| + | |||
| + | ==== Places Extensions ==== | ||
| + | “How physical locations work.” These define space and the game world. | ||
| + | <WRAP right round tip 60%> | ||
| + | //Key insight:// These concern [[core: | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * Bases & Holdings | ||
| * Environmental Hazards | * Environmental Hazards | ||
| + | |||
| + | ==== Things Extension ==== | ||
| + | “How physical objects function mechanically.” These define [[.things: | ||
| + | <WRAP right round tip 60%> | ||
| + | //Key insight:// These concern [[core: | ||
| + | </ | ||
| + | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * Crafting / Repair / Modification | ||
| + | * [[.: | ||
| + | * [[.: | ||
| + | * Encumbrance | ||
| + | * [[.: | ||
| + | * Vehicles, Starships | ||
| + | |||
| ==== Capability Extensions ==== | ==== Capability Extensions ==== | ||
| “How Actors do extraordinary things.” These define power expression. | “How Actors do extraordinary things.” These define power expression. | ||
| - | < | + | < |
| Content Packs don’t define how magic works—only what magic exists. | Content Packs don’t define how magic works—only what magic exists. | ||
| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| - | * [[.: | + | * [[.capabilities: |
| + | * Aiming | ||
| + | * [[.: | ||
| * Magic System | * Magic System | ||
| * Psionics | * Psionics | ||
| Line 55: | Line 79: | ||
| * Martial Techniques | * Martial Techniques | ||
| * Rituals & Preparation | * Rituals & Preparation | ||
| - | |||
| - | ==== Equipment & Assets ==== | ||
| - | “How [[things|Things]] function mechanically.” | ||
| - | |||
| - | **__Available Extensions: | ||
| - | * Weapons & Armor Rules | ||
| - | * Vehicles, Starships | ||
| - | * Bases & Holdings | ||
| - | * Crafting / Repair / Modification | ||
| ==== Conflict Extensions ==== | ==== Conflict Extensions ==== | ||
| - | “What kinds of [[core:kernel|Conflicts]] exist beyond violence? | + | “What kinds of [[core:conflicts: |
| - | < | + | < |
| - | This is where genre feels different without changing the core kernel. | + | This is where genre feels different without changing the core rules. |
| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| + | * [[.: | ||
| * Social Conflict | * Social Conflict | ||
| * Chases | * Chases | ||
| Line 79: | Line 95: | ||
| ==== Psychological & Narrative Extensions ==== | ==== Psychological & Narrative Extensions ==== | ||
| “How the game applies stress to players and characters.” | “How the game applies stress to players and characters.” | ||
| - | < | + | < |
| These pair naturally with Horror, Cyberpunk, Espionage, etc. | These pair naturally with Horror, Cyberpunk, Espionage, etc. | ||
| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| + | * Conditions | ||
| * Stress / Fatigue | * Stress / Fatigue | ||
| * Sanity | * Sanity | ||
| Line 91: | Line 108: | ||
| ==== Structural Extensions ==== | ==== Structural Extensions ==== | ||
| “How play is organized over time.” | “How play is organized over time.” | ||
| - | < | + | < |
| Often invisible in short playtests—but crucial for campaigns. | Often invisible in short playtests—but crucial for campaigns. | ||
| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| + | * [[.: | ||
| + | * [[.: | ||
| * Downtime | * Downtime | ||
| * Travel | * Travel | ||
