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| extensions:start [2026/01/24 20:52] – [Psychological & Narrative Extensions] job | extensions:start [2026/05/08 15:31] (current) – job | ||
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| ==== People Extensions ==== | ==== People Extensions ==== | ||
| - | “How bodies, damage, and sentient beings work.” These define | + | “How bodies, damage, and sentient beings work.” These add detail to Actors |
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| //Key insight:// These are almost always **optional realism knobs**, not genre requirements. | //Key insight:// These are almost always **optional realism knobs**, not genre requirements. | ||
| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| - | * Hit Locations | + | * [[.: |
| * Injury & Wounds | * Injury & Wounds | ||
| - | * Encumbrance | + | * Protection |
| ==== Places Extensions ==== | ==== Places Extensions ==== | ||
| Line 48: | Line 48: | ||
| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| + | * Bases & Holdings | ||
| * Environmental Hazards | * Environmental Hazards | ||
| - | ==== Things ==== | + | ==== Things |
| “How physical objects function mechanically.” These define [[.things: | “How physical objects function mechanically.” These define [[.things: | ||
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| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| - | * [[.: | ||
| * [[.: | * [[.: | ||
| - | * Vehicles, Starships | ||
| - | * Bases & Holdings | ||
| * Crafting / Repair / Modification | * Crafting / Repair / Modification | ||
| + | * [[.: | ||
| + | * [[.: | ||
| + | * Encumbrance | ||
| + | * [[.: | ||
| + | * Vehicles, Starships | ||
| ==== Capability Extensions ==== | ==== Capability Extensions ==== | ||
| - | “How Actors do extraordinary things.” | + | “How Actors do extraordinary things.” |
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| Content Packs don’t define how magic works—only what magic exists. | Content Packs don’t define how magic works—only what magic exists. | ||
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| **__Available Extensions: | **__Available Extensions: | ||
| * [[.capabilities: | * [[.capabilities: | ||
| + | * Aiming | ||
| + | * [[.: | ||
| * Magic System | * Magic System | ||
| * Psionics | * Psionics | ||
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| ==== Conflict Extensions ==== | ==== Conflict Extensions ==== | ||
| - | “What kinds of [[core:kernel|Conflicts]] exist beyond violence? | + | “What kinds of [[core:conflicts: |
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| - | This is where genre feels different without changing the core kernel. | + | This is where genre feels different without changing the core rules. |
| </ | </ | ||
| **__Available Extensions: | **__Available Extensions: | ||
| + | * [[.: | ||
| * Social Conflict | * Social Conflict | ||
| * Chases | * Chases | ||
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| * Heat / Wanted Levels | * Heat / Wanted Levels | ||
| - | ==== Structural | + | ==== Campaign |
| - | “How play is organized over time.” | + | [[.: |
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| Often invisible in short playtests—but crucial for campaigns. | Often invisible in short playtests—but crucial for campaigns. | ||
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| **__Available Extensions: | **__Available Extensions: | ||
| - | * [[.:structural: | + | * [[.campaign: |
| - | * [[.:structural: | + | * [[.campaign: |
| * Downtime | * Downtime | ||
| * Travel | * Travel | ||
