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extensions:start [2026/01/24 21:37] – [Things] jobextensions:start [2026/10/04 22:16] (current) – [People Extensions] job
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 <WRAP center round important 100%> <WRAP center round important 100%>
  
-> **Content Packs may depend on Extensions.** +**Content Packs may depend on Extensions.** 
-> **Extensions never depend on Content Packs.**+**Extensions never depend on Content Packs.**
  
 This one-way dependency keeps the ecosystem sane forever. This one-way dependency keeps the ecosystem sane forever.
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 ---- ----
 ==== People Extensions ==== ==== People Extensions ====
-“How bodies, damage, and sentient beings work.” These define Actors.+“How bodies, damage, and sentient beings work.” These add detail to Actors who are [[.:people:start|People]] (sentient beings).
 <WRAP right round tip 60%> <WRAP right round tip 60%>
 //Key insight:// These are almost always **optional realism knobs**, not genre requirements. //Key insight:// These are almost always **optional realism knobs**, not genre requirements.
 </WRAP> </WRAP>
 **__Available Extensions:__** **__Available Extensions:__**
-  * Hit Locations+  * [[.:people:hit-locations|Hit Locations]] 
 +  * [[.:people:size|Size]]
   * Injury & Wounds   * Injury & Wounds
 +  * Protection
  
 ==== Places Extensions ==== ==== Places Extensions ====
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 </WRAP> </WRAP>
 **__Available Extensions:__** **__Available Extensions:__**
 +  * Bases & Holdings
   * Environmental Hazards   * Environmental Hazards
  
-==== Things ====+==== Things Extension ====
 “How physical objects function mechanically.” These define [[.things:start|Things]] like adventuring gear, weapons, and armor. “How physical objects function mechanically.” These define [[.things:start|Things]] like adventuring gear, weapons, and armor.
 <WRAP right round tip 60%> <WRAP right round tip 60%>
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   * Crafting / Repair / Modification   * Crafting / Repair / Modification
   * [[.:things:currency|Currency]]   * [[.:things:currency|Currency]]
 +  * [[.:things:durability|Durability]]
   * Encumbrance   * Encumbrance
   * [[.:things:weapons|Weapons]]    * [[.:things:weapons|Weapons]] 
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 ==== Capability Extensions ==== ==== Capability Extensions ====
-“How Actors do extraordinary things.” These define power expression.+“How Actors do extraordinary things.” [[.:capabilities:|Capabilities]] define power expression.
 <WRAP right round tip 60%> <WRAP right round tip 60%>
 Content Packs don’t define how magic works—only what magic exists. Content Packs don’t define how magic works—only what magic exists.
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 **__Available Extensions:__** **__Available Extensions:__**
   * [[.capabilities:abilities:start|Abilities]]   * [[.capabilities:abilities:start|Abilities]]
 +  * Aiming
 +  * [[.:capabilities:damage-type|Damage Types]]
   * Magic System   * Magic System
   * Psionics   * Psionics
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 ==== Conflict Extensions ==== ==== Conflict Extensions ====
-“What kinds of [[core:kernel|Conflicts]] exist beyond violence?”+“What kinds of [[core:conflicts:start|Conflicts]] exist beyond violence?”
 <WRAP right round tip 60%> <WRAP right round tip 60%>
-This is where genre feels different without changing the core kernel.+This is where genre feels different without changing the core rules.
 </WRAP> </WRAP>
 **__Available Extensions:__** **__Available Extensions:__**
 +  * [[.:conflicts:range|Range]]
   * Social Conflict   * Social Conflict
   * Chases   * Chases
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   * Heat / Wanted Levels   * Heat / Wanted Levels
  
-==== Structural Extensions ==== +==== Campaign Extensions ==== 
-“How play is organized over time.”+[[.:campaign:start|Campaign]] extensions define “How play is organized over time.”
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 Often invisible in short playtests—but crucial for campaigns. Often invisible in short playtests—but crucial for campaigns.
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 **__Available Extensions:__** **__Available Extensions:__**
-  * [[.:structural:advancement|Advancement]] +  * [[.campaign:advancement|Advancement]] 
-  * [[.:structural:time|Time]]+  * [[.campaign:time|Time]] 
 +  * [[.campaign:distance|Distance]]
   * Downtime   * Downtime
   * Travel   * Travel