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extensions:start [2026/01/24 21:56] jobextensions:start [2026/02/28 17:34] (current) job
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 ==== People Extensions ==== ==== People Extensions ====
-“How bodies, damage, and sentient beings work.” These define Actors.+“How bodies, damage, and sentient beings work.” These add detail to Actors who are [[.:people:start|People]] (sentient beings).
 <WRAP right round tip 60%> <WRAP right round tip 60%>
 //Key insight:// These are almost always **optional realism knobs**, not genre requirements. //Key insight:// These are almost always **optional realism knobs**, not genre requirements.
 </WRAP> </WRAP>
 **__Available Extensions:__** **__Available Extensions:__**
-  * Hit Locations+  * [[.:people:hit-locations|Hit Locations]]
   * Injury & Wounds   * Injury & Wounds
   * Protection   * Protection
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   * Crafting / Repair / Modification   * Crafting / Repair / Modification
   * [[.:things:currency|Currency]]   * [[.:things:currency|Currency]]
 +  * [[.:things:durability|Durability]]
   * Encumbrance   * Encumbrance
   * [[.:things:weapons|Weapons]]    * [[.:things:weapons|Weapons]] 
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 **__Available Extensions:__** **__Available Extensions:__**
   * [[.capabilities:abilities:start|Abilities]]   * [[.capabilities:abilities:start|Abilities]]
 +  * Aiming
 +  * [[.:capabilities:damage-type|Damage Types]]
   * Magic System   * Magic System
   * Psionics   * Psionics
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 ==== Conflict Extensions ==== ==== Conflict Extensions ====
-“What kinds of [[core:kernel|Conflicts]] exist beyond violence?+“What kinds of [[core:conflicts:start|Conflicts]] exist beyond violence?
 <WRAP right round tip 60%> <WRAP right round tip 60%>
-This is where genre feels different without changing the core kernel.+This is where genre feels different without changing the core rules.
 </WRAP> </WRAP>
 **__Available Extensions:__** **__Available Extensions:__**
 +  * [[.:conflicts:range|Range]]
   * Social Conflict   * Social Conflict
   * Chases   * Chases