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extensions:start [2026/05/08 15:24] – ↷ Links adapted because of a move operation jobextensions:start [2026/10/04 22:16] (current) – [People Extensions] job
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 <WRAP center round important 100%> <WRAP center round important 100%>
  
-> **Content Packs may depend on Extensions.** +**Content Packs may depend on Extensions.** 
-> **Extensions never depend on Content Packs.**+**Extensions never depend on Content Packs.**
  
 This one-way dependency keeps the ecosystem sane forever. This one-way dependency keeps the ecosystem sane forever.
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 **__Available Extensions:__** **__Available Extensions:__**
   * [[.:people:hit-locations|Hit Locations]]   * [[.:people:hit-locations|Hit Locations]]
 +  * [[.:people:size|Size]]
   * Injury & Wounds   * Injury & Wounds
   * Protection   * Protection
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 ==== Capability Extensions ==== ==== Capability Extensions ====
-“How Actors do extraordinary things.” These define power expression.+“How Actors do extraordinary things.” [[.:capabilities:|Capabilities]] define power expression.
 <WRAP right round tip 60%> <WRAP right round tip 60%>
 Content Packs don’t define how magic works—only what magic exists. Content Packs don’t define how magic works—only what magic exists.
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   * Heat / Wanted Levels   * Heat / Wanted Levels
  
-==== Structural Extensions ==== +==== Campaign Extensions ==== 
-“How play is organized over time.”+[[.:campaign:start|Campaign]] extensions define “How play is organized over time.”
 <WRAP right round tip 60%> <WRAP right round tip 60%>
 Often invisible in short playtests—but crucial for campaigns. Often invisible in short playtests—but crucial for campaigns.
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 **__Available Extensions:__** **__Available Extensions:__**
   * [[.campaign:advancement|Advancement]]   * [[.campaign:advancement|Advancement]]
-  * [[.:structural:time|Time]]+  * [[.campaign:time|Time]] 
 +  * [[.campaign:distance|Distance]]
   * Downtime   * Downtime
   * Travel   * Travel