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| extensions:structural:advancement [2026/01/23 09:20] – ↷ Page moved from core:actors:advancement to extensions:structural:advancement job | extensions:structural:advancement [2026/01/23 09:20] (current) – job | ||
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| - | ====== Actor Advancement | + | ====== Actor Advancement ====== |
| In a long-running campaign, where Players control the same Actors over a period of time, it is rewarding psychologically, | In a long-running campaign, where Players control the same Actors over a period of time, it is rewarding psychologically, | ||
| ===== Experience Points (XP) ===== | ===== Experience Points (XP) ===== | ||
| - | **Actors are awarded 1 XP per Conflict** in which they prevail. The GM should confirm whether or not they have prevailed in the Conflict if it is ambiguous. | + | **Actors are awarded 1 XP per Conflict** in which they prevail. The GM should confirm whether or not they have prevailed in the Conflict if it is ambiguous. |
| <WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
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| ===== XP Award Success Criteria (GM) ===== | ===== XP Award Success Criteria (GM) ===== | ||
| - | When the determination of whether or not the PC's have prevailed in a Conflict is ambiguous, the GM should adjudicate by considering A) what are the Actor personalities, | + | When the determination of whether or not the PC's have prevailed in a Conflict is ambiguous, the GM should adjudicate by considering A) what are the Actor personalities, |
| For example, if in the above Scene with the merchant, the Actors were all bad guys (aka " | For example, if in the above Scene with the merchant, the Actors were all bad guys (aka " | ||
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| The simplest way of running a Core Rules game is to set **// | The simplest way of running a Core Rules game is to set **// | ||
| - | The GM must set an **XP Multiplier** that is right for the type of game the group intends to play. Remember that the [[..: | + | The GM must set an **XP Multiplier** that is right for the type of game the group intends to play. Remember that the [[core: |
| - | * **Multiplier=1 (1 XP=1 BP)** --the **// | + | * **Multiplier=1 (1 XP=1 BP)** --the **// |
| - | * **Multiplier= 0.1 (10 XP = 1 BP)** -- This is suitable for **[[..: | + | * **Multiplier= 0.1 (10 XP = 1 BP)** -- This is suitable for **[[core: |
| * **Multiplier= 0.01 (100 XP = 1 BP)** -- This is a glacial pace, suitable for a masochistic GM, where the game will consist of multiple Adventures (each consisting of multiple Scenarios, that consist of multiple Scenes (Conflicts)). Players must win 100 Conflicts to gain 1 BP, and 9 BP are needed to increase 1 Rank (900 successful Conflicts = 1 Rank). | * **Multiplier= 0.01 (100 XP = 1 BP)** -- This is a glacial pace, suitable for a masochistic GM, where the game will consist of multiple Adventures (each consisting of multiple Scenarios, that consist of multiple Scenes (Conflicts)). Players must win 100 Conflicts to gain 1 BP, and 9 BP are needed to increase 1 Rank (900 successful Conflicts = 1 Rank). | ||
