Armor
Armor is anything that protects an Actor from Damage.
Extension Summary:
- Depends On: Things Extension, Armor Ability
- Problem Solved: reduces Actor damage from Conflicts when they are wearing armor
- Mechanics Added: stats for armor
- What changes: damage allocation step in a Conflict
- Complementary Extensions: Piecemeal Armor, Damage Types, Hit Locations, Durability, Currency, Encumbrance, Craft, Weapons.
Properties of Armor
Armor has all the properties of Things, although it may have additional properties from Extensions:
- Hit Locations [Extension]: Numerical indicators of what part or parts of an Actor the Armor protects.
- Damage Types [Extension]: Adds a separate Damage Type stat block that provides different armor protection vs. specific types of damage (Slashing, Crushing, Piercing, Cold, Heat, etc.)
- Piecemeal Armor [Extension]: Creates the possibility of having different types of armor on each of an Actor's Hit Locations.
