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extensions:things:start [2026/03/10 16:21] jobextensions:things:start [2026/03/10 16:32] (current) job
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   - __**Description:**__ a brief description of what is the utility of the Thing in the game.   - __**Description:**__ a brief description of what is the utility of the Thing in the game.
   - __**Build Budget:**__ this shows how many [[core:actors:creation#assign_build_budget_gm|Build Points]] were used in the creation of this Abstract Actor.     - __**Build Budget:**__ this shows how many [[core:actors:creation#assign_build_budget_gm|Build Points]] were used in the creation of this Abstract Actor.  
-  - __**Stat Block:**__ The universal [[core:actors:start#record_keeping|Stat Block]] format for Actors is usually shortened because most Things do not have most Attributes. If a Thing can't Think, it has no Mind Attributes, if it has no Soul, it has no Spirit Attributes.  Physical things that can apply force (STR), can resist damage (FIT), and can move (AGI) will have all three Body Attributes, but most inanimate objects just have FIT. Their abbreviated Stat Block looks like: **//R0/0(1/0)-B1(-/1/-)//**+  - __**Stat Block:**__ The universal [[core:actors:start#record_keeping|Stat Block]] format for Actors is usually shortened because most Things do not have most Attributes. If a Thing can't Think, it has no Mind Attributes, if it has no Soul, it has no Spirit Attributes.  Physical things that can apply force (STR), can resist damage (FIT), and can move (AGI) will have all three Body Attributes, but most inanimate objects just have FIT. Their abbreviated Stat Block looks like: **//R0/0(1/0)-B1(-/1/-)//**, and for simplicity this is often abbreviated **FIT-1**, or just **F1**.
   - __**[[extensions:capabilities:abilities:start|Abilities]] [Extension]:**__ The Things Extension depends on the Abilities Extension because Things are [[core:actors:abstract|Abstract Actors]] with Abilities, such as a weapon having the [[..:capabilities:abilities:damage|Melee Damage]] capability.    - __**[[extensions:capabilities:abilities:start|Abilities]] [Extension]:**__ The Things Extension depends on the Abilities Extension because Things are [[core:actors:abstract|Abstract Actors]] with Abilities, such as a weapon having the [[..:capabilities:abilities:damage|Melee Damage]] capability. 
   - __**Game Mechanic:**__ how to adjudicate the possession or use of the Thing in the game.    - __**Game Mechanic:**__ how to adjudicate the possession or use of the Thing in the game.