Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| extensions:things:start [2026/01/24 18:55] – ↷ Page moved and renamed from extensions:physical:things to extensions:things:start job | extensions:things:start [2026/03/10 16:32] (current) – job | ||
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| - | ====== Things ====== | + | ====== Things |
| Things are a term used in the game to describe a type of [[core: | Things are a term used in the game to describe a type of [[core: | ||
| Line 5: | Line 5: | ||
| __**Extension Summary: | __**Extension Summary: | ||
| - | * **Problem Solved:**--enables objects to exist in the game world | + | |
| + | | ||
| * **Mechanics Added**--rules for Actors carrying Weapons, Armor and other gear | * **Mechanics Added**--rules for Actors carrying Weapons, Armor and other gear | ||
| - | * **What | + | * **What |
| - | * **Complementary Extensions**-- [[..: | + | * **Complementary Extensions**-- [[extensions: |
| ===== Properties of Things===== | ===== Properties of Things===== | ||
| The minimum set of Properties that describe any object are listed below. | The minimum set of Properties that describe any object are listed below. | ||
| - __**Title: | - __**Title: | ||
| - __**Description: | - __**Description: | ||
| - | - __**Stat Block:**__ The universal [[core: | + | |
| + | | ||
| + | - __**[[extensions: | ||
| - __**Game Mechanic: | - __**Game Mechanic: | ||
| - | - __**[[..: | + | - __**[[extensions: |
| - | - __**[[..: | + | - __**[[extensions: |
| - | - __**[[..: | + | - __**[[extensions: |
| - | - __**[[..:weight|Weight]] [Extension]: | + | - __**[[extensions:things: |
| - | + | ||
| - | ===== Properties of Weapons ===== | + | |
| - | Weapons have all the properties of Things plus the Attribute, Damage, and Range: | + | |
| - | - __**Attribute: | + | |
| - | - __**Damage: | + | |
| - | - __**[[..: | + | |
| - | + | ||
| - | ===== Properties of Armor ===== | + | |
| - | Armor has all the properties of Things plus the Armor characteristic: | + | |
| - | - __**Armor Value:**__ this section will list at least three numbers, representing the level of Damage protection the armor offers against (H) Hacking Damage, (C) Crushing Damage, (P) Piercing Damage. | + | |
| - | - __**[[..: | + | |
| - | - __**[[..: | + | |
| ---- | ---- | ||
