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extensions:things:start [2026/02/15 15:28] – [Things Extensions] jobextensions:things:start [2026/03/10 16:32] (current) job
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 __**Extension Summary:**__ __**Extension Summary:**__
 +  * **Depends On:** [[extensions:capabilities:abilities:start|Abilities Extension]] (required). Things are Abstract Actors with Abilities. 
   * **Problem Solved**--enables objects to exist in the game world   * **Problem Solved**--enables objects to exist in the game world
   * **Mechanics Added**--rules for Actors carrying Weapons, Armor and other gear   * **Mechanics Added**--rules for Actors carrying Weapons, Armor and other gear
   * **What Changes**--Actors start Hands with Equipment Cards already in play   * **What Changes**--Actors start Hands with Equipment Cards already in play
-  * **Complementary Extensions**-- [[..:capabilities:abilities:start|Abilities]] (required), [[..:capabilities:abilities:craft|Craft]], [[currency|Currency]], [[durability|Durability]], [[..:things:encumbrance|Encumbrance]].+  * **Complementary Extensions**-- [[extensions:capabilities:abilities:craft|Craft]], [[currency|Currency]], [[durability|Durability]], [[extensions:things:encumbrance|Encumbrance]].
 ===== Properties of Things===== ===== Properties of Things=====
 The minimum set of Properties that describe any object are listed below.  More specific or specialized objects like Weapons, Armor, etc. extend this set of base Properties that are common to all objects.  The minimum set of Properties that describe any object are listed below.  More specific or specialized objects like Weapons, Armor, etc. extend this set of base Properties that are common to all objects. 
   - __**Title:**__ the name of a Thing   - __**Title:**__ the name of a Thing
   - __**Description:**__ a brief description of what is the utility of the Thing in the game.   - __**Description:**__ a brief description of what is the utility of the Thing in the game.
-  - __**Stat Block:**__ The universal [[core:actors:start#record_keeping|Stat Block]] format for Actors is usually shortened because most Things do not have most Attributes. If a Thing can't Think, it has no Mind Attributes, if it has no Soul, it has no Spirit Attributes.  Physical things that can apply force (STR), can resist damage (FIT), and can move (AGI) will have all three Body Attributes, but most inanimate objects just have FIT. Their abbreviated Stat Block looks like: **//R0/0(1/0)-B1(-/1/-)//**+  - __**Build Budget:**__ this shows how many [[core:actors:creation#assign_build_budget_gm|Build Points]] were used in the creation of this Abstract Actor.   
 +  - __**Stat Block:**__ The universal [[core:actors:start#record_keeping|Stat Block]] format for Actors is usually shortened because most Things do not have most Attributes. If a Thing can't Think, it has no Mind Attributes, if it has no Soul, it has no Spirit Attributes.  Physical things that can apply force (STR), can resist damage (FIT), and can move (AGI) will have all three Body Attributes, but most inanimate objects just have FIT. Their abbreviated Stat Block looks like: **//R0/0(1/0)-B1(-/1/-)//**, and for simplicity this is often abbreviated **FIT-1**, or just **F1**. 
 +  - __**[[extensions:capabilities:abilities:start|Abilities]] [Extension]:**__ The Things Extension depends on the Abilities Extension because Things are [[core:actors:abstract|Abstract Actors]] with Abilities, such as a weapon having the [[..:capabilities:abilities:damage|Melee Damage]] capability. 
   - __**Game Mechanic:**__ how to adjudicate the possession or use of the Thing in the game.    - __**Game Mechanic:**__ how to adjudicate the possession or use of the Thing in the game. 
-  - __**[[..:capabilities:abilities|Abilities]] [Extension]:**__ unique Abilities that this [[core:actors:abstract|Abstract Actor]] possesses, such as a weapon having the [[..:capabilities:abilities:melee-damage|Melee Damage]] capability.  +  - __**[[extensions:capabilities:abilities:craft|Craft]] [Extension]:**__ what Craft(Profession) Bid is required to make the item, and how long it takes to make. 
-  - __**[[..:capabilities:abilities:craft|Craft]] [Extension]:**__ what Craft(Profession) Bid is required to make the item, and how long it takes to make. +  - __**[[extensions:things:currency|Cost]] [Extension]:**__ how much the item costs to buy on average. 
-  - __**[[currency|Cost]] [Extension]:**__ how much the item costs to buy on average. +  - __**[[extensions:things:durability|Durability]] [Extension]:**__ how resistant the thing is to damage. 
-  - __**[[durability|Durability]] [Extension]:**__ how resistant the thing is to damage. +  - __**[[extensions:things:encumbrance|Weight]] [Extension]:**__ the weight in kilograms of the item for encumbrance purposes. 
-  - __**[[encumbrance|Weight]] [Extension]:**__ the weight in kilograms of the item for encumbrance purposes. +
  
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