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extensions:things:weapons [2026/01/24 21:16] – [Properties of Weapons] jobextensions:things:weapons [2026/03/10 16:25] (current) job
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   * **Mechanics Added:** stats for weapons   * **Mechanics Added:** stats for weapons
   * **What changes:** Weapon Cards can take the place of Action Cards.   * **What changes:** Weapon Cards can take the place of Action Cards.
-  * **Complementary Extensions:** [[..:capabilities:abilities:craft|Craft]], [[..:currency|Currency]], [[..:durability|Durability]], [[..:physical:encumbrance|Encumbrance]], [[armor|Armor.]]+  * **Complementary Extensions:** [[armor|Armor]], [[..:capabilities:abilities:craft|Craft]], [[currency|Currency]], [[extensions:capabilities:damage-type|Damage Types]], [[durability|Durability]], [[..:things:encumbrance|Encumbrance]].
  
 ===== Properties of Weapons ===== ===== Properties of Weapons =====
 Weapons have all the properties of Things plus: Attribute, Damage, and Range: Weapons have all the properties of Things plus: Attribute, Damage, and Range:
-  - __**Attribute:**__ weapons used in a Conflict take the place of an Action card. The Attribute Property identifies which Attribute an Actor must bid to play this card, like: STR, FIT, AGI+  - __**Attribute:**__ weapons used in a Conflict take the place of an Action card. The Attribute Property identifies the //Primary Attribute// an Actor can bid to play this card, like: STR, FIT, AGI, but an Actor may choose to bid other Attributes within the same Aspect with penaltyFor example, Longsword may be designed to Slash(FIT), but can also be used to Pierce(AGI) with a thrust, or Crush(STR) as with a pommel strikeFor each place in the [[core:dominance#attribute_dominance_ad|Dominance Loop]] that the Attribute bid is away from the Primary Attribute, the weapon'damage is reduced by 1. So, continuing our Longsword example, if Slashing(FITadds 3 Damage based on the weapon's Damage Abilitythen Piercing(AGI) adds 2 Damage, and Crushing(STR) only 1.  
-  - __**Damage:**__ the base damage the weapon will always do. This number is added to the Damage scored during Conflict, after Dominance and Margin have been calculatedIt is NEVER added to bid total before comparing to an opponent's bidIt is ALWAYS added to the Actor'bid for purposes of determining Priority (who goes first), meaning that the more damage a weapon doesthe slower it is.  +  - __**[[.:weapons:range|Range]]:**__ a numeric value indicating how far away a target can be. 
-  - __**[[..:range|Range]] :**__ a numeric value indicating how far away a target can be. +
  
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